You can make it without cloak until Hengsha in my experience. Always saves trouble to get the Icarus once you get there, though. Just hope right off the buildings, no sweat.
3 EMP mines is always a good idea, but I never needed the Tranq rifle.
You can make it without cloak until Hengsha in my experience. Always saves trouble to get the Icarus once you get there, though. Just hope right off the buildings, no sweat.
3 EMP mines is always a good idea, but I never needed the Tranq rifle.
Well the Tranq Rifle is completely prefference. Lots of people liked the stun gun... I actually went through the game 5 times trying to get the Pacifist achievement before I realized I could fire it about 8 feet... I always thought it was only effective pointblank.... NOT THE CASE! But yah, the cloak begins being useful when infiltrating Derelict Row. And I always liked the Icarus... It was just fun to use in Quebec for the elevators.
Thanks for the tips guys, I already maxed my Typhoon and got lvl2 of hacking, still, really early in the game and now all my missions and side missions are investigations, which pretty much surprised me. Also, the free roaming area that is the city impressed me as well, I wasn't expecting something like this at all. I expected a level-based game just like splinter cell, but so far I am loving the experience.
Thanks AKAtheDopeman!
You've got the Typhoon long before I ever used it, but it will come in handy later, so good.
There are some praxis kits in walls in Detroit sewers, so get the wall punch ability soon.
Also, being able to lift heavy objects is very useful for making new pathways, get that soon.
Oh, and there is another "shop" in the slums apartments if the shop in the gas station doesn't have what you need (it sells a stun gun if you don't have one yet).
There's a free sniper rifle on the roof of the gas station, but I think you need advanced jump height before you can get to it. I always sell it since I'm always going silent.
yes worth it just for these...but be careful using it when in other areas if you are doing a run in which you are trying to get the "Pacifist" achievement(Complete Deus Ex: Human Revolution without anyone dying by your hand. (Boss fights do not count.) ), as there's quite a few walls that you can punch through in which you will automatically kill the guy on the other side...cool to watch but screws up the chievo...
Yeah, I think I went to the typhoon too earlier, I miss a lot the ability of being able to move heavy objects, I can see that there's shortcuts that I cant take because of heavy boxes or such... and this something amazing about that game, when you start to realize that if you had the augmented jump, you could jump from one building to another, there are spots where we can see like a ramp made of wood on the roof tops, and you just cant help to think oh what if I could jump that distance.
Thanks AKAtheDopeman!
All of the extra stuff for the minimap is a bit of a waste, too. It sounds good in theory, but you don't really need to see how much noice you are making or the enemy cones of vision, it just clutters things up.
Inventory space isn't all that necessary, either, if you are going pure stealth. You should only be picking up stuff to sell, and you should pretty much only be buying LIMB praxis kits and a few auto-unlock tools (or an EMP grenade if you don't have one).
Yeah most of the things I pick up in missions I sell on the shops, I just hold a gun in case **** gets real, or in case I run out of stun gun ammo.
I just hold nutrients, stun gun weapon & ammo and hacking stuff.
Guys keep 'em coming, this has been of great help so far!! Thanks much!!
Thanks AKAtheDopeman!
Not sure I ever ran out of stun rounds, but I also usually only use it when I have to. The more unconscious folks you leave laying around, the more chances there are that an alarm is going to go off.
By the same logic, the double takedown skill isn't superbly useful, but damn if the animations aren't good. I usually get it during the FEMA base mission, but you could push it back way further than that.
Basically, anything that increases your ability to explore areas (hacking, jumping, heavy lifting, wall punching, and later on, Icarus and cloaking [but not with maxed out energy bars right away, that's not essential ]) gets you the ability to find more praxis kits and just get experience from looking around and being sneaky.
Later priorities (2nd half of the game) are seeing through walls, double takedown, rebreather, EMP immunity, Typhoon (no later than Picus building if memory serves, only for the second boss), inventory, enhanced sound reduction, and such. The stuff that takes you from a super dude to a SUPER dude.
Oh, and there are a few hacking augs but only two trees are actually useful. The one that increases your "level" (so you can actually attempt a hack", and the one that reduces the failure percentage (so you can actually pull it off). There's no point in doing the oe that lets you see a node's contents. Oh, and be aware that if you can hack the "stack of bricks" looking node that the enemy firewall comes out of, you will instantly succeed and be granted all prize nodes. Pretty sweet.
also if u want to save a point only upgrade your hacking to lvl 4, as you won't honestly run into a ton of lvl5's, and to be honest they r a pain to hack anyway...i always used a AUD on them, just faster...
Nothing is that hard to hack with the percentage chances minimized but there really aren't that many level 5's, that's true. There's only one really important one for the Doctorate achievement and a handful for side missions (where you can easily get passwords by approaching the mission properly).