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Thread: Elder Scrolls V: Skyrim
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    1. #51
      Buffalo Bill - TH2 Supporter kouper's Avatar
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      Quote Originally Posted by Guirec730 View Post
      Sounds like things get pretty flabby for Morrowind before Skyrim starts. Yikes.
      For the entire Empire.... Hmmm I suddenly have thoughts of elder scrolls vi following someone who tries to reunite the empire..... Have it cover a much much larger map....

      My PC fallout3 game of the year edition got here today. I need mods if anyone has suggestions for that or oblivion. Bethesda are my friends.
      Just because Im a priest doesn't mean I don't get off on watching rogues die.......? Wrong game? oh.... Just because Im a defender doesn't mean I like getting hit in the head, it just means Im better at it. I think.... Im dizzy.

    2. #52
      Acid for Blood Guirec730's Avatar
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      I assumes someone has made a Terminator mod for Fallout 3, yes?

    3. #53
      Super Powered INMATEofARKHAM's Avatar
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      Quote Originally Posted by Null17 View Post
      I've played over fifteen hours (I just started after Christmas, late as I am) and have only JUST gotten the Mysterium Xarxes. I am a Listener in the Dark Brotherhood, a Cat Burgler in the Thieves guild, an early rank in the Fighters Guild, and Grand Champion of the Arena. I didn't do a story quest for over a week.
      Story Quest? There was a story once you escaped the sewers?

      Honestly, three characters (two on the 360) and one on the PC and I've yet to make it to the town that has the heir... (Combined play time is likely around 120 hours.)

    4. #54
      Buffalo Bill - TH2 Supporter kouper's Avatar
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      Quote Originally Posted by INMATEofARKHAM View Post
      Story Quest? There was a story once you escaped the sewers?

      Honestly, three characters (two on the 360) and one on the PC and I've yet to make it to the town that has the heir... (Combined play time is likely around 120 hours.)
      Haha, you haven't gone to Kvatch? Im thinking once I figure out what mods I want on the PC Imma play just the story up to that point, and then download the Kvatch rebuilt mod.....
      Just because Im a priest doesn't mean I don't get off on watching rogues die.......? Wrong game? oh.... Just because Im a defender doesn't mean I like getting hit in the head, it just means Im better at it. I think.... Im dizzy.

    5. #55
      Super Powered INMATEofARKHAM's Avatar
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      Quote Originally Posted by kouper View Post
      Haha, you haven't gone to Kvatch? Im thinking once I figure out what mods I want on the PC Imma play just the story up to that point, and then download the Kvatch rebuilt mod.....
      That's probaly the name... I think you early one find the first gate there right? If so, yes, that's about as far as I've made it... (on one character, the other two keep getting distracted by the next shinny object laying in their path.)

    6. #56
      Buffalo Bill - TH2 Supporter kouper's Avatar
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      Quote Originally Posted by INMATEofARKHAM View Post
      That's probaly the name... I think you early one find the first gate there right? If so, yes, that's about as far as I've made it... (on one character, the other two keep getting distracted by the next shinny object laying in their path.)
      Haha, ya, that's the first Gate. You get to work through a dark town and some nasty beasties only to go into the gate to rescue martin.... Fun times.

      Hmmmm I really do need to download all my mods so I can get going on that game again.
      Just because Im a priest doesn't mean I don't get off on watching rogues die.......? Wrong game? oh.... Just because Im a defender doesn't mean I like getting hit in the head, it just means Im better at it. I think.... Im dizzy.

    7. #57
      SK.net Veteran DenyThisFlesh's Avatar
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      Anyone else have the new issue of Game Informer? The screen shots for this game in there are crazy.
      GT: BloodSweatG3ARS

    8. #58
      SK.net Veteran Null17's Avatar
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      Those screens are pretty mindblowing. The detail is incredible--you can see veins and hairs on the arms. And everything else sounds awesome, the customizable slots for weapons and spells sound great. Dragon Shouts sound interesting, however they'll end up working. And the story sounds solid. I just hope guilds, especially Dark Brotherhood, are back.


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    9. #59
      Move By Will Alone SuperJay's Avatar
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      Did the Game Informer article shed any new details on the leveling system, especially regarding skills and abilities? I'm still very curious if they're making efforts to avoid the mess they included with Oblivion.

    10. #60
      Buffalo Bill - TH2 Supporter kouper's Avatar
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      Quote Originally Posted by SuperJay View Post
      Did the Game Informer article shed any new details on the leveling system, especially regarding skills and abilities? I'm still very curious if they're making efforts to avoid the mess they included with Oblivion.
      no classes. What you do levels up you get levels for every so many skill ups. The world scales to you, but only so far before you begin to outpace it....
      Just because Im a priest doesn't mean I don't get off on watching rogues die.......? Wrong game? oh.... Just because Im a defender doesn't mean I like getting hit in the head, it just means Im better at it. I think.... Im dizzy.

    11. #61
      TH2 Official Supporter EightBall's Avatar
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      Quote Originally Posted by kouper View Post
      no classes. What you do levels up you get levels for every so many skill ups. The world scales to you, but only so far before you begin to outpace it....
      Good, looks like they have given it Fallouts levelling system, which was awesome.

    12. #62
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      Im so excited for this I loved Oblivion and this looks so much better. Awesome

    13. #63
      Move By Will Alone SuperJay's Avatar
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      Quote Originally Posted by kouper View Post
      no classes. What you do levels up you get levels for every so many skill ups. The world scales to you, but only so far before you begin to outpace it....
      Right, but the "you get levels for every so many skill ups" is the part I'm concerned about. Obviously it couldn't be AS flawed as Oblivion was, since the lack of classes means we presumably won't have major / minor skills, and the localized enemy leveling means you won't get comparitively weaker as you level higher. But, depending on how you increase your skills and abilities - what do you get when you level? - you could conceiveably have similar problems if Skyrim follows the Oblivion model of granting a variable number of skill / attribute points at each level-up.

      I'd think that could lead to lackluster level-ups if, for example, the number of spendable points you get is based on the amount you used a certain skill or attribute. One writeup I saw implied that could happen, saying "if you stick to the stuff you're good at, you'll level quickly, but if you use lots of different skills it'll go more slowly." That sounds disturbingly close to Oblivion's method. (And TBC, leveling pace isn't my concern, but if we have to go farm Everscamps in Leyawiin to level our secondary skills to try and get +5 Endurance instead of a measly +2 again, I'm gonna go postal. :mad:

      Quote Originally Posted by EightBall View Post
      Good, looks like they have given it Fallouts levelling system, which was awesome.
      Except that Fallout used XP, and Skyrim apparently uses X number of skill-ups = new level. Why they don't have Skyrim use XP is beyond me; difference for the sake of difference is cute and all, but sometimes the reason a mechanic is commonly used is because it works. You could give Oblivion's system points for originality, but it sucked. I'd rather have a working system that isn't quite so original.

    14. #64
      Sheer tactical genius Wiiggin's Avatar
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      The levels may just be cosmetic - depending on how attributes level. In Oblivion the levels were ostensibly just an excuse to level attributes after to many skill-ups. So either attributes level up periodically with skills, or at levels, I would guess. Assuming Attributes are mutable at all aside from perk involvement (how Fallout 3 is).

      Or maybe levels are merely for distributing perks? *shrug*

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    15. #65
      Buffalo Bill - TH2 Supporter kouper's Avatar
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      Quote Originally Posted by SuperJay View Post
      Right, but the "you get levels for every so many skill ups" is the part I'm concerned about. Obviously it couldn't be AS flawed as Oblivion was, since the lack of classes means we presumably won't have major / minor skills, and the localized enemy leveling means you won't get comparitively weaker as you level higher. But, depending on how you increase your skills and abilities - what do you get when you level? - you could conceiveably have similar problems if Skyrim follows the Oblivion model of granting a variable number of skill / attribute points at each level-up.

      I'd think that could lead to lackluster level-ups if, for example, the number of spendable points you get is based on the amount you used a certain skill or attribute. One writeup I saw implied that could happen, saying "if you stick to the stuff you're good at, you'll level quickly, but if you use lots of different skills it'll go more slowly." That sounds disturbingly close to Oblivion's method. (And TBC, leveling pace isn't my concern, but if we have to go farm Everscamps in Leyawiin to level our secondary skills to try and get +5 Endurance instead of a measly +2 again, I'm gonna go postal. :mad:



      Except that Fallout used XP, and Skyrim apparently uses X number of skill-ups = new level. Why they don't have Skyrim use XP is beyond me; difference for the sake of difference is cute and all, but sometimes the reason a mechanic is commonly used is because it works. You could give Oblivion's system points for originality, but it sucked. I'd rather have a working system that isn't quite so original.
      I think it's because in Fallout3 you could use some early weapons/skills that are OP to level up things you don't use at all... so they're trying to make it important for you to use the skills you want to level up... The real problem with Oblivion's system was the world leveled at +4's all around you, so if you didn't have a balanced character/skill use you'd end up leveling +2 or +3's and you'd eventually fall far, far behind the world.....
      Just because Im a priest doesn't mean I don't get off on watching rogues die.......? Wrong game? oh.... Just because Im a defender doesn't mean I like getting hit in the head, it just means Im better at it. I think.... Im dizzy.

    16. #66
      Aesir 4 Life UnHoly One's Avatar
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      I played a lot of Oblivion, but it has been awhile, and I don't have any recollection of what you guys are talking about with +2's and +3's. The way I remember it, you would level up whenever one of your major skills leveled, but that is the extent of what I remember.

      Somebody want to refresh my memory?

    17. #67
      Ska'd for life The Skoomaeater's Avatar
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      Once you earn ten skill points in any of your characters major skill he gains a level.

      On your level up you get the chance to raise three of your attributes, by default you can raise each attribute by one point.

      However, the skills that you raised in order to level up will grant bonuses to their governing attributes when you level up. For example if I raised my blade skill by 5 points, instead of having strength (blade's governing attribute) increased by one point I could increase it by three.

      Both major and minor skills contribute to these bonuses, so increasing minor skills will not cause you to level up but can add to the attribute bonuses when you do get around to levelling up.

      Whilst this levelling system does a good job of delivering a fairly "natural" way of building up your character it is bloody irratating if you are going for a perfect build (100 all skills 100 all attributes).

    18. #68
      Move By Will Alone SuperJay's Avatar
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      Quote Originally Posted by The Skoomaeater View Post
      Whilst this levelling system does a good job of delivering a fairly "natural" way of building up your character it is bloody irratating if you are going for a perfect build (100 all skills 100 all attributes).
      Or even if you just wanted to keep up with the enemies in the world - like Kouper said, they were automatically getting +4s, and unless you spent some serious time grinding, you'd get +2s all the time, then fall behind and actually get proportionally LESS powerful as you leveled up.

      If you created a custom class - say a paladin - you'd have to make one of your main skills (like Block) a minor skill so that skill-ups to blocking wouldn't force you to level up too fast, and could be used to increase the attributed points granted to Endurance when leveling. It just felt all wrong to make a PALADIN for whom skills like Heavy Armor or Block were "minor" just to avoid those lousy attribute bonuses.

      It was an utterly asinine, overly gamey system. Clearly, I'm still way too irritated by it even years after the fact.

    19. #69
      Aesir 4 Life UnHoly One's Avatar
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      Hey thanks for the explanation, Skooma!!

      I'm not sure I ever really payed enough attention to realize that you got different stat increases, or WHY you got them, I guess I should say.

      I don't think I ever really analyzed what was happening or why.... I just adjusted the difficulty down and played however I wanted... lol

    20. #70
      TH2 Official Supporter EightBall's Avatar
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      Quote Originally Posted by The Skoomaeater View Post

      Whilst this levelling system does a good job of delivering a fairly "natural" way of building up your character it is bloody irratating if you are going for a perfect build (100 all skills 100 all attributes).
      I found this pretty easy with the frankly ridiculous amount of free skill boosts you can get, as well as abusing the prison glitch and the immortal prisoner in the Deepscorn Hollow DLC.
      The constant grinding gets to you, especially for restoration, why they made the most useful skill take base 100hrs to get from 1-100 is beyond me.

    21. #71
      Move By Will Alone SuperJay's Avatar
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      Quote Originally Posted by UnHoly One View Post
      I don't think I ever really analyzed what was happening or why.... I just adjusted the difficulty down and played however I wanted... lol
      Yeah, that's probably the way to approach it. This is one situation where my penchant for researching game mechanics probably got the better of me. I got so frustrated (and practically offended ) by the system being so ridiculous that I just stopped playing altogether. I'm hoping Skyrim avoids the worst of it - and by the sounds of what we know so far, it will - but for some strange reason I've grown a little cynical about new releases lately. Go figure.

    22. #72
      SK.net Veteran Null17's Avatar
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      Quote Originally Posted by UnHoly One View Post
      Hey thanks for the explanation, Skooma!!

      I'm not sure I ever really payed enough attention to realize that you got different stat increases, or WHY you got them, I guess I should say.

      I don't think I ever really analyzed what was happening or why.... I just adjusted the difficulty down and played however I wanted... lol
      Thats basically my reaction. I just play how I want to--stealthy sometimes, brawler other times--with the difficulty down and have fun, and I never really have to reload saves. Unless I get infected by a frigging vampire and have to replay 30 minutes of gameplay becuase it never autosaved.......


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    23. #73
      Bot Spotter Yarrrmonger7's Avatar
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      How did this skyrim thread turn into an oblivion thread? Anyway thought I'd post this here even though it lessens my chances. http://dawnguardbeta.elderscrolls.com/form.php
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    24. #74
      Bot Spotter Yarrrmonger7's Avatar
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      Okay dawnguard is amazing. Minor dawnguard spoiler
      Spoiler:
      Serana the follower from the vampire side is so freaking amazing. She is literally unkillable so you can equip her with a crappy dagger and then proceed to level off of her. Also she won't die and make you carry all your heavy stuff. Oh and the horse is a summon spell so he can't really die either... I jumped off of the vampire lord balcany with him and he died but slowed me down enough to stop me from dying. That was a long way down too.
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    25. #75
      Ska'd for life The Skoomaeater's Avatar
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      The new perks for werewolves are good too they finally make lycanthropy useable late game. I'm making a super wolf over here.

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