Combat
- Overhauled Combat-system.
- Finishing moves, unique to each weapon and enemy you fight.
- Inter-Changeable Dual-Wielding with both weapons and spells. You can have a blade in one hand, and a spell in the other, or a blade in both, or a blade and an axe, or even spells in both!
- Ranged combat has been improved by increasing the damage bows deal significantly. It is possible to one-shot an NPC from stealth but the draw time of bows has also been increased.
- Shield bash
Way of the Voice
"A long practiced spiritual form of
Nordic magic, also known as the Tongues, that is based on their worship of the Wind as a personification of Kynareth. Through the use of the Voice the power of a Nord can be formed into a
thu'um, or shout - which has a large variety of applications (anything from sharpening blades to a long range weapon). Master Voices (known simply as Tongues) have legendary, and often unbelievable powers, including talking to people of hundreds of miles away or teleportation. The most powerful masters must even be careful whenever they speak, as their voice can cause great destruction and they are commonly gagged."
- This is probably something we'll see in the game. Sounds very interesting.
(Not Confirmed)
AI
- New, updated Radiant AI.
- If you drop a sword on the ground near NPCs they will react to that as well, such as a child might try to give you the sword back or two men will fight over it. (Not only swords)
- NPCs will dodge spells.
- When you approach a NPC, they will engage in dialogue with you from a far while continuing to do their task or making gestures or pacing around, depending on what their personality is.
- If you kill a shopkeeper, their family member will inherit the shop and will be angry about you, but still give you missions.
- Enemies don't necessarily charge at the player when they see him this time and some will have unique patterns and tendencies.
Environment
- Very unique Landscape and Dungeons.
- It has been stated that wherever you can see, you can go in Skyrim.
- 5 Major Cities. (Possible Cities are:
Haafingar (Solitude), Dawnstar, Markarth Side, Winterhold, Windhelm, Whiterun, Falkreath &
Riften)
- Most likely Open Cities.
(Not Confirmed)
Plot
TES V takes place 2 Centuries (200 years) after Oblivion. The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. There is a blade you come across, named Esbern (Voiced by Mark Von Sydow.) that will train and guide you through the game. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world.
Lore in the time between Oblivion and Skyrim
4E 1 — End of the
Oblivion Crisis4E ?? — The Empire Collapses
4E ?? —
Titus Mede is crowned the new emperor by conquest.
4E ?? —
Morrowind is conquered by the
Argonians.
- With the absence of Vivec, the Ministry of Truth becomes unstable. Vuhon creates an Ingenium in order to keep the rock stable by using first dozens of dying souls, then a small number of living ones as fuel. Sul fights Vuhon over his wife, who was being used as a living battery causing the Ministry of Truth to crash into Vvardenfell, destroying much of the island and killing many of the people. The Argonians of Black Marsh invade and conquer the crippled Dunmer.
4E 18 —
Prince Attrebus Mede is born.
4E 23 —
Annaïg Hoïnart is born.
4E 40s —
The Infernal City- Umbriel, a floating city, appears on the coast of Black Marsh, heading toward Morrowind. The city of Lilmoth, Black Marsh, the home of Annaïg, is destroyed in the process.
- Attrebus Mede, on his way to intercept Umbriel, is nearly assassinated by one of his own men in a plot by Letine Arese.
- Sul and Attrebus confront Vuhon in the sky above Umbriel. In an escalating crescendo of violence, Umbriel vanishes.
Graphics
- Dynamic Shadows.
- Snow falls dynamically. (not as a basic texture on the ground.)
- Trees and branches move independently with the wind.
- Water flows.
- Improved Faces & Models. (Both Creatures & Characters)
- Draw Distance greatly increased, allowing for little to no grid pattern or low resolution distant land.
Creatures
- Confirmed creatures: zombies (draughr), skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, Elk, mammoth & saber-toothed cats.
- Random spawns are scaled (stronger enemies appear at higher levels), but weak enemies aren't written out of the system, just become less common.
- A single spawn at lower levels can have enemies spawning in pairs at higher levels.
- Stronger enemies exist in the world at the start of the game, but you're usually given enough warning if you don't want to fight anything too strong.
Leveling, Stats & Skills
- No More Class Selection - Your class is now determined by which skills you choose to progress and what weapons/spells you choose to use.
- A variation of level scaling.
- 18 different skills.
- No Major/Minor Skills. (every skill advancement will contribute to leveling up.)
- Advancing a skill from 30-31 will contribute more to a level-up than advancing a skill from 10-11.
- You Gain a perk every level.
- When leveling up, you can pick stamina-, health- or magic boosts.
- A soft level-cap at 50, meaning you can still level-up after this, but it will go extremely slow.
- 5 Magic Schools: Destruction, Alteration, Conjuration, Restoration & Illusion. (Mysticism removed)
- Enchanting/Alchemy/Cooking/Farming/Mining/Woodcutting/Smithing. (Unknown in what way these skills affect the player)
Interface
- HUD-free first-person view.
- Improved third-person view.
- The Main Menu has gotten a more stylized look from Morrowind and Oblivion, and it looks really fresh.
- When opening the inventory/stats/etc menu, you will be faced with a compass-looking circle in the middle of the screen, with four directions. Pointing upwards will make your character look up into the sky, and you will have the Skills in front of you (Above Picture). How the other menus look like when accessed is unknown.
Misc Features
- NPC Children.
- You can Sprint. (Drains Stamina)
- "Random" side-quests, determined by the players accomplishments, whereabouts, and skills.
- Beards for both the Player and NPCs.
- Backwards running speed has been reduced from Oblivion, so that you can no longer outrun NPCs while running backwards.
- 10 playable races to choose from. (Possibly 20 Races total.)
- In-depth character customization that allows to change your character physique, give them a beard, and other more detailed changes to your characters body.
- Randomly generated Faces for Leveled enemies.
- Fast-Travel. It has not been confirmed at what rate Fast Travel will be present. Whether it will be as in Oblivion, where you just point and click to fast-travel, or Morrowind-style, where you have to actually go to a Silt strider or a boat to fast-travel.