SiliconKnights.net - Powered by vBulletin
+ Reply to Thread + Post New Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 26 to 50 of 52

Thread: Too Human 2 wishlist
  • Share This Thread!
    • Share on Facebook
    1. #26
      Sin City Slayer - TH2 Supporter Sw0ll_MC25's Avatar
      Join Date
      Dec 2008
      Location
      JUSTIN SIDER GLORIA STITS
      Posts
      3,601

      Default

      Quote Originally Posted by LieutenantAshler View Post
      Please also post some ideas for new skills, just keep in mind how huge an impact a tiny percentage can have
      see post 11

      We really can't dial in skills with out a test build or something similar to go off of

    2. #27
      TH2 Supporter LieutenantAshler's Avatar
      Join Date
      May 2009
      Location
      Sigma 23, SSV Normandy SR2
      Posts
      53

      Default

      Quote Originally Posted by Sw0ll_MC25 View Post
      see post 11

      We really can't dial in skills with out a test build or something similar to go off of
      All I said was suggest skills. Regardless of how accurate the exact figures are, the rough idea of the skill can still be shared.

    3. #28
      TH2 Supporter LieutenantAshler's Avatar
      Join Date
      May 2009
      Location
      Sigma 23, SSV Normandy SR2
      Posts
      53

      Default

      Also, please post class ideas, (what do they specialize in (must have a combat/support role), what are their strengths/weaknesses)

    4. #29
      TH2 Supporter LieutenantAshler's Avatar
      Join Date
      May 2009
      Location
      Sigma 23, SSV Normandy SR2
      Posts
      53

      Default

      Reworking the new skill suggestions section, added new class.

      Vanguard (Ranged Tank)
      ~2,200 HP @ lv. 50
      -5% slash, pierce and blunt resistance
      +15% ballistic resistance
      +25% Ranged Damage, -25% melee Damage
      +15% Range, Ammo and Reload speed, -15% attack speed, slide speed & range
      Can use cannons regardless of alignment, but recieves a -10.0% modifier to damage, range and clip size as Human while using one.
      Left Branch: Ranged Damage
      Middle Branch: Tank
      Right Branch: Spider?
      Tier 1: (Group Skill): Refractive Alloy: Increases chance to completely reflect ballistic damage, enemies hit by reflected damage are EMP'ed. Level bonus: Increases chance: +1.5%
      Tier 1: Human Ruiner: Wrath of the Deep: Baldur summons the fearsome Kraken to pull his enemies to an early grave. Level bonus: Increases Radius: +100%
      Tier 2: Left branch 1st Node: Call of the Einherjar: Increases chance for ballistic shots to ricochet to damage additional targets, lasers penetrate instead of ricochet +1.5%
      Tier 2: Middle branch 1st Node: Iron Skin: Increases Ballistic resistance: Level Bonus: +0.34%
      Tier 2: Right branch 1st Node: Improvised Power Source: Killing an enemy will recharge your spider more quickly and increase its duration for the next deployment: Level bonus: +1.0%
      Tier 3: Left branch 2nd Node: Spider Ability: Beast shredder: Deploys a slug turret that gains damage bonuses based on your remaining health: Level bonus: Increases duration and bonus: +2.5%
      Tier 3: Middle branch 2nd Node: Spider ability: Shield of the Vanir: Deploys a shield that absorbs a percentage of incoming damage: Level bonus: Increases absorption and duration: +3.0%
      Tier 3: Right branch 2nd Node: Spider Ability: Skuld's revenge: Deploys an EMP turret that sends out chain pulses: Level bonus: Increases duration and damage: +5.0%
      Tier 4: Left branch 3rd Node: Battlecry: (Group skill): Hail of Rending: Increases Rate of Fire and Clip size while active: Level Bonus: +3.0%
      Tier 4: Middle branch 3rd Node: Battlecry: (Group skill): Concussive rounds: Causes all ballistic hits to enfeeble enemies: Level bonus: increases duration: +2.0%
      Tier 4: Right branch 3rd Node: Battlecry: (Group skill): Battlesong of the Ulfsark: While active, enemies that hit you are EMP'ed: Level bonus: Increases duration: +4.0%
      Tier 5: Left branch Final Node: Weapon Specialist: Increases Cannon damage: Level bonus +3.0%
      Tier 5: Middle branch Final Node: Leech guard: Increases chance that all damage taken from a hit will heal the player: Level bonus: +0.25%
      Tier 5: Right branch Final Node: Nano-Technician: Increases all spider attributes: Level Bonus: +1.0%
      Tier 6: Final Node: Spirit of Fenrir
      Last edited by LieutenantAshler; 04-15-2010 at 11:38 AM.
      First Lieutenant, Ashler, David J. Rift-Master, Elite
      Mass Effect Fanfics (FF.net): HAESTROM, AWAKENING

    5. #30
      TH2 Supporter
      Join Date
      Sep 2008
      Location
      Illinois
      Posts
      55

      Default

      This was very well put together, I like the way you think. I could see most of this helping TH2 to be so much bettere then TH(TH was bad just could of been better).
      TH2 Supporter

    6. #31
      TH2 Supporter FoxbaT's Avatar
      Join Date
      Oct 2009
      Location
      Brasil
      Posts
      2,455

      Default

      Well, adding to the existing list that it's already pretty complete:

      - Be able to chose different colors for the spider;
      - Also that the color of the weapon fierce and slide would agree with the weapon color;
      - Be able to buy red runes on the shops
      - A survival mode for single/multi player which would gift the braves with really cool loot

    7. #32
      TH2 Supporter
      Join Date
      Sep 2008
      Location
      Illinois
      Posts
      55

      Default

      something like from COD where you can stay at the max level or go back down to level 1 W/ a piece of loot you can't get from anywhere but reverting.
      TH2 Supporter

    8. #33
      TH2 Supporter Scorp's Avatar
      Join Date
      Jul 2009
      Location
      Western NY
      Posts
      235

      Default

      A new epic armor/weapon set ( that can be found ) for each drop back to level 1 would be cool.

    9. #34
      Wolf Trooper Hobo Dan's Avatar
      Join Date
      Sep 2008
      Location
      West Virginia, USA
      Posts
      36

      Default

      I ran HoH the other day with my CyberDefender. I utterly destroyed those poor goblins. After one battle I looked back at the left overs and saw 4 or 5 health orbs laying around. I thought, wouldn't it be nice to be able to pick one of those up for later?

      Yes, it would. Maybe have the ability to pick up one or two and use them later. Make it so they decay after about 10-15 minutes if you don't use them.

      This would give us non-bio's a healing option without making the Bio completely useless.
      50 CyberDefender (3/7)
      50 HumanBio (1/7)

    10. #35
      XD Morventhus's Avatar
      Join Date
      Apr 2009
      Location
      in the endless void of awesomeness
      Posts
      483

      Default

      well since this list is pretty much complete... my wish to add to the wishlist.... issssssss...... drum roll please <drum roll> hear an offical statment saying its in the works!

    11. #36
      Guardian of the Flame - TH2 Supporter Purple Gryphon's Avatar
      Join Date
      Jun 2007
      Location
      Staring from the Gates of Valhalla
      Posts
      4,075

      Default

      Quote Originally Posted by Morventhus View Post
      well since this list is pretty much complete... my wish to add to the wishlist.... issssssss...... drum roll please <drum roll> hear an offical statment saying its in the works!
      Best one yet. Hope we get it soon



    12. #37
      XD Morventhus's Avatar
      Join Date
      Apr 2009
      Location
      in the endless void of awesomeness
      Posts
      483

      Default

      Quote Originally Posted by Purple Gryphon View Post
      Best one yet. Hope we get it soon
      you and me both

      I have my hopes set on E3
      but im prepared to have them shattered XD

    13. #38
      TH2 Supporter RAziel1979's Avatar
      Join Date
      Aug 2008
      Location
      Texas
      Posts
      2,777

      Default

      If they do show up at E3, I think it'll be a close door type of showing followed by something a lot bigger and more open to the press when the time is right.

      They don't like E3, but that was last year or the year before. Who knows what they still think about it.

      Too Human Is My Crack!

    14. #39
      Berserker EightBall's Avatar
      Join Date
      Aug 2008
      Location
      England
      Posts
      309

      Default

      What i would add to the list is instead of choosing either human or cybernetic you could mix and match by yourself, adding different augmentations, which are classed as either human or cybernetic, and each augmentation has pros and cons, such as permanent extra armour (by %) permanently decreases movement speed based on how much armour you add although some augmentations are obviously biased towards human or cybernetic playstyles. It could be that you have a passive skill tree already there for these and as runes you can choose which ones to train on the sly, but you can only pick one or two in a row or certain ones have to be unlocked to prevent players just training every one.

    15. #40

      Default

      Hybrid classes.

      Get two to 50 and put them together and start from lvl 1. You would be able to build your own skill tree from pieces of each classes tree. Hybrid class would also have it's own secondary tree replacing the human or cyber tree that was used by the classes before hybridization.

      This would add a lot of depth to a game already chock full of depth.

    16. #41
      Wolf Trooper
      Join Date
      May 2010
      Location
      Texas
      Posts
      8

      Default

      I would enjoy 4 to 6 player co-op, how crazy would it be if all the classes were fighting together? I'd also like more variety of weapons, halberd, axes, different mace/hammer skins, too. i dunno if it's just me, but i'd also like to be able to put drapings on my armor, like on the human champion epic set, i like pretty things on my armor that don't do anything.
      Last edited by Oddblud; 06-11-2010 at 07:20 PM.

    17. #42
      TH2 Supporter LieutenantAshler's Avatar
      Join Date
      May 2009
      Location
      Sigma 23, SSV Normandy SR2
      Posts
      53

      Default

      Quote Originally Posted by MasterOfDoritos View Post
      Hybrid classes.

      Get two to 50 and put them together and start from lvl 1. You would be able to build your own skill tree from pieces of each classes tree. Hybrid class would also have it's own secondary tree replacing the human or cyber tree that was used by the classes before hybridization.

      This would add a lot of depth to a game already chock full of depth.
      Luv the idea but that could get REALLY OP. Just think, a defender/engie hybrid running w/ a zerk/mando hybrid, totally cakewalk Ice Forest. no challenge, I suppose it'd be a bit more like playing a Champ, jack of all trades but master of none. posting suggestion fo new enemies soon (I hope)
      First Lieutenant, Ashler, David J. Rift-Master, Elite
      Mass Effect Fanfics (FF.net): HAESTROM, AWAKENING

    18. #43
      TH2 Supporter Scorp's Avatar
      Join Date
      Jul 2009
      Location
      Western NY
      Posts
      235

      Default

      One thing that would be nice is if in coop, multiplayer etc, if you are human or Cyber and coop partner the opposite the loot divides by alignment and class, ie double staves/swords to the beserker in the group if there is one, hammer shield combo to defender, cyber items to cyber human items to human alignment.

    19. #44
      TH2 Supporter LieutenantAshler's Avatar
      Join Date
      May 2009
      Location
      Sigma 23, SSV Normandy SR2
      Posts
      53

      Default

      Posted ideas for new enemies, suggestions welcome, hint hint.
      First Lieutenant, Ashler, David J. Rift-Master, Elite
      Mass Effect Fanfics (FF.net): HAESTROM, AWAKENING

    20. #45
      TH2 Supporter diesel93's Avatar
      Join Date
      Jan 2009
      Location
      thats not important
      Posts
      188

      Default

      Here's my basic list. By the way OP, very well put together list.

      1. 4 player co-op.
      2. Bank
      3. Health Orb Reservoir. When you have them around and you don't need them, they go to a back up. Maybe a limit of 5-6. You could use them at anytime with a press of a button.
      4. Large lobbies. Instead of a lobby for just 4, how bout 8? Allows for better trading and parties.
      5. More levels.

      That's all I can think of for right now.
      GT-wolfskull23.
      Human Champion Lvl 50.
      Human Commando Lvl 41.
      Cybernetic Defender Lvl 44.

    21. #46
      TH2 Supporter RAziel1979's Avatar
      Join Date
      Aug 2008
      Location
      Texas
      Posts
      2,777

      Default

      My list.

      -Spider Fights. Just like the Varren fights in ME2 but with Spiders.lol
      -Blood. I'm sorry but this game needs to be rated M. it is Norse Mythology, show me some blood and guts spilling out!
      - Sleipnir as a Spirit Ruiner. This baby has to be in a new class!!!!
      -Make Bladur move faster.
      -Can we have a vehicle mission?
      - a visit to the Bar from the first game? Maybe fight some Goblins around that area?

      Ideas for Achievements
      -Find and kill 100 Gold Goblins. these special goblins are hiding all over in the game. they could either drop lots of money or charms or nothing at all.5pts
      -Finish the whole game without Dying. Hell Yeah!

      More to come later on.
      -

      Too Human Is My Crack!

    22. #47
      TH2 Supporter UnHoly One's Avatar
      Join Date
      Mar 2010
      Location
      Illinois
      Posts
      421

      Default

      Quote Originally Posted by RAziel1979 View Post
      -Can we have a vehicle mission?
      Can we please not? lol

      I am very much against vehicles in games unless it is a racing game or a grand theft auto clone.

      99% of games that incorporate one or two vehicles missions do so very very poorly.

    23. #48
      TH2 Supporter RAziel1979's Avatar
      Join Date
      Aug 2008
      Location
      Texas
      Posts
      2,777

      Default

      Why not man!!!lol I think it'll work. Have faith!
      The Vehicle missions in ME were good. Maybe something like that.

      Too Human Is My Crack!

    24. #49
      Valiant Guirec730's Avatar
      Join Date
      Oct 2008
      Location
      New Jersey
      Posts
      4,565

      Default

      Vehicle mission are tricky...and I have a hard time imagining them in TH's gameplay framework.

    25. #50
      TH2 Supporter RAziel1979's Avatar
      Join Date
      Aug 2008
      Location
      Texas
      Posts
      2,777

      Default

      I'm playing a Vehicle mission in my head right now, and I'm blowing up giants all over the snow!!! it works!!LOL trust me!!

      Too Human Is My Crack!

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts