I'm not into games with any kind of boats, but this is SK we are talking about! They're not gonna let us down.
I'm not into games with any kind of boats, but this is SK we are talking about! They're not gonna let us down.
Exciting, although it's just a name.
samski
Australia
That's all we have for now samski.
You should know by now how we all are when it comes to any news!.![]()
Well the name is interesting. It Maelstrom is generally a norse term but Siren's are from greek mythology. Could we see some kind of convergence?
But sea faring definately seems to be part of it. Sirens were bird women who were though to lore boaters to their doom...Can't wait to hear more.
This also seems to be narrative based as the grant programs name. Very Very exciting.
Very exciting for sure PG, all the guys were asking for you last night. You missed it!lol
So who wants to see sexy ugly sirens killing people!?LOL
Ya, I'm hoping its some sort of story/ cinematic heavy Psychological thriller, that would make me very happy.
As for the setting, ocean-faring definitely sounds plausible, as does perhaps some sort of Greek/ Norse hybrid, which could be very cool. But the terms Maelstrom and Siren could also be used metaphorically to describe most any setting, where the character(s)? get caught up in essentially a maelstrom of events (though the double allusion to oceon-faring is unmistakable).
Perhaps the Siren is the main 'villian'. Some sort of sexy, yet deeply disturbed and vicious seductress perhaps? Anyways, something about the name gets me going. Sounds like it could be the name of a cool book or a very cool movie.
- Over specialize, and you breed in weakness, its slow death -
Motoko Kusanagi, Ghost In the Shell
Hehe![]()
Sounds like something that has a considerable potential of going wrong.
As for the Siren(s), in mythology, there are apparently two females involved that cause(d) the maelstrom. Anyway, a maelstrom is something enigmatic no matter what. Not a bad starting point.
Mixing mythology doesn't sound too good to me, by the way.
Damn straight, she would have to be to some extent, if she was going to be be a seductress killer![]()
Bah, wrong, never! I'll temper my expectations at a later date, thank youSounds like something that has a considerable potential of going wrong.
As for the Siren(s), in mythology, there are apparently two females involved that cause(d) the maelstrom. Anyway, a maelstrom is something enigmatic no matter what. Not a bad starting point.
Mixing mythology doesn't sound too good to me, by the way..
As for the myths, fair enough. Mixing the two could end up as a terrible idea, unless done in an interesting way. If I'm not wrong though, Neil Gaimen's American Gods did something similar to great effect. I hear its mostly based on Norse myth, but apparently had numerous gods from different myths appear at points.
Definitely sounds like a good start, imo.
This may perhaps be a more fitting front page pic?
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- Over specialize, and you breed in weakness, its slow death -
Motoko Kusanagi, Ghost In the Shell
Nah, ships are necessary - at the very least a maelstrom should be large. I'm not too fond of God of War's "mythology", for example. It will be interesting to see how Silicon Knights handle this game's story(telling), especially when compared to Too Human. I'm not talking about learning from any potential mistakes; it's simply interesting to find out more about the developer.
Once again, fair enough.
I agree, it would be interesting to see how this could play out. If it is based upon a ship or ships, would this be one occurance of a maelstrom/ Siren(s), and one journey? or perhaps an homage to the ED style, by telling the tale of numerous journeys through, as you implied, an enigmatic maelstrom? perhaps a mythic or maelstrom of legend.
I think the latter could be an interesting path. If its set on the seas, I'd like to see numerous settings. One ship, unless it was massive, would probably have to travel to numerous locations along the way, to keep things interesting and varied.
But different ships on the high seas, throughout many different time periods and separate journeys could be a perfect setting for a thriller. Desolate, limited amount or resources and crew. Dwindling hope.
Anyways, I'm probably getting carried away, but ah well.
- Over specialize, and you breed in weakness, its slow death -
Motoko Kusanagi, Ghost In the Shell
I don't know whether there'll be ships. There'd better be, probably. It's impressive, something that impresses most people. A setting (even if it isn't the actual one), that's easy to understand, too.
I wouldn't like numerous journeys. The greater the cast, the less detail characters have. Perhaps the maelstrom is the center of the story - or just one impressive part. What would the advantage of several journeys be?
denis said that the name is just a working title, so its probably less the literal name that people are taking it as and more describing the situation that the protagonist is put into. like a person who stuff seems to be drawn to as the situation around him(her) rapidly detrierats or perhaps the protagonist is being drawn towards something and just gets deeping and deeper into some frantic situation.
i'd say its a safe bet that the game will be highly narrative based though seeing as that what denis has been trying to push preety hard lately.
The reason I feel numerous journey's could be interesting, is that if this is to be based around a single (perhaps reocurring) maelstrom/ siren, the scenery could become uninteresting, unless the ship itself were huge. This is assuming the player doesn't have control over the ships course, and almost the entirety of the game would be set at sea though. If the locations were to change, perhaps even ships, or a stop at a deserted island kind of thing, that could also work.
I agree that if they were to use numerous journeys, they would have to have certain persistent main characters that tie it all together, or else face having numerous underdeveloped characters, that the player would never become attached too. I think they handled this very well in Eternal Darkness, since the Roivas family, as well as the villian(s) became the main characters and tying theme.
But I'm getting way ahead of myself. It will be interesting to see what hopefully comes of this project. For all we know, the game still has no publisher, as is perhaps even still in prototype phase.
- Over specialize, and you breed in weakness, its slow death -
Motoko Kusanagi, Ghost In the Shell
- Over specialize, and you breed in weakness, its slow death -
Motoko Kusanagi, Ghost In the Shell
Have we asked Denis about spreading this information further?
I think it might be a bit impolite.
I'm seeking Hyperion Legendaries of any level. Check out my Borderlands Store here.
Denis was a pretty rational guy about that. Though I think he was a bit shocked when Dopeman mentioned the game to him last night, I asked him about putting it on the front page, and he was cool with it. He basically said, well, the information is already out there...
Plus, we're an SK siteif this is getting out to other sights, I think it would be a bit odd to not report on it here too.
- Over specialize, and you breed in weakness, its slow death -
Motoko Kusanagi, Ghost In the Shell
You should hear the things we're NOT telling you!
(hint: Denis and crew have decided not to do Eternal Darkness 2, and are actually skipping right on in to Eternal Darkness 3 -- that way they can really shake things up in 2012 when they go back and do Eternal Darkness 2 -- the world's first combination sequel-prequel).
Prepare to be shocked.