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ghost_wolf
12-13-2008, 08:53 PM
“A study in contrast” is an interesting English phrase that I don’t think gets used as much as it should. For those of you who aren’t English Lit. majors, “a study in contrast” means that the thing being described has such an extreme or eclectic collection of good and bad qualities as to be utterly fascinating. That’s the way I view Too Human. It is a game that simultaneously reaches incredible heights and plummets to abominable lows in almost every way. It’s like if someone plowed a fully-loaded car into the side of a building and, by sheer chance, the resulting twisted metal, shattered masonry, and mangled human bodies miraculously came together to form the most beautiful piece of abstract art ever created by human hands. On one hand it’s a horrible disaster of an accident and you mourn for the tragic loss of life. But on the other hand it’s so magnificent and awe-inspiring that it practically brings you to tears.

…Okay, obviously I’m indulging in some pretty thick hyperbole here, but my basic point is still true. There are a lot of really great things about this game, but there are also a distressing number of really bad things about this game.

First the visuals, and by “visuals” I mean the graphics, the character designs, the environments, the cinemas, and pretty much everything else that you need a working pair of eyes to experience. This is probably the game’s biggest strength. If they’re being honest with themselves even Too Human’s biggest critics have to admit that this game looks amazing…most of the time.

The graphics in Too Human are EXCELLENT, some of the best I’ve seen in a next-gen game. A few games have better graphics than Too Human, but not many. Personally I’d rate the graphics here even higher than those of Soulcalibur IV, but mostly because Namco seems to think “good graphics” equals “make everything really really shiny” (seriously, have you checked out the character editor in that game? you can practically see yourself in Siegfried’s armor). But anyway, I digress. The level of detail, the smoothness, the textures, everything looks very good.

Too bad you can barely see any of it.

Because of Too Human’s ridiculous camera, most of the time the graphics go completely to waste. It’s so far away from Baldur that I can just *barely* make out the very cool and often very beautiful design of the armor and weapons while I’m playing, and usually only if the armor/weapon itself has a distinctive design with lots of contrasting colors. Zooming the camera in as close as possible makes this a little better, but in a pitched battle this is basically suicide. The only way to really appreciate the prettiness of all the stuff Baldur carries around is to turn on that revolving camera thing (which seems to have absolutely no purpose other than to show off how cool Baldur’s armor and weapons look). But because I’d much rather PLAY the game than just sit there and drool over the prettiness, the value of the revolving camera is pretty limited. What’s the point of putting that much detail into the graphics if we only get to see it for 5-10% of the game? Even the inventory screen is of no real help. I play this game on a 26’’ LCD HDTV and I practically have to touch my eyeballs against the screen to make out all the fine details on the sweet new Titanium Gauntlets of Walnut Crushing or the Thundering Broadsword of Overly Elaborate Descriptions I just scored off a boss. And don’t any of you pretend this doesn’t bother you too. I know I’m not the only one here who sometimes chooses his armor and weapons based on whether they look cool. I want to play this game while sprawled across the couch on the opposite side of the room, but it’s like the developers designed this game under the assumption that I’d play it while sitting 2 feet away from the tv. Still, it could be worse. I could be playing it on a tv that doesn’t have high-def capabilities.

But anyway, enough whining and moaning (for now at least). On to another of this game’s strengths in the visual department: the cinemas. I really don’t have much of anything negative to say about the cinemas in Too Human, they’re great in almost every respect. The performances of the “actors” (by which I mean the characters in the game) are very well done. In that one cinema where Thor is “questioning” Loki (with his fist), I got the sense that he really did want to beat Loki to a pulp and Heimdall’s interference was the only thing that stopped him. The unresolved romantic tension between Freya and Baldur is almost painful to watch (though one such moment was completely ruined by Baldur blurting out “If I had not already made my vows to Nyanna”). Even the interactions between the Wolf Soldiers and the Berzerkers were cool in their own way. In fact there are only two bad cinemas I can think of: Loki’s escape scene, and Hod’s death. The scene just before Loki’s escape where the renegade Wolf Soldiers are infiltrating the prison is great, but the scene with Loki taking out the guards with his three-section-staff is awkward and poorly done. The sound effects are the worst part, particularly the shot were Loki picks up one guard and breaks his back over his knee. The only scene that rivals this one in badness is when Baldur executes Hod, and again, it’s the crummy sound that really kills this scene. Seriously, this scene is just a big fat pile of anti-climax. They set up this whole revenge story between Baldur and Hod, made us slog through what is by far the most annoying and boring dungeon in the game, and gave us a kickass cinema introducing us to Hod the Blind God. Finally, after battering Hod into submission we see Baldur looming over Hod, about to exact righteous vengeance. Baldur takes aim between Hod’s non-eyes, the camera pans out, and we hear…NOTHING!!! The idiot developers made the sound of the gunshot so soft it’s barely audible! It’s even worse if you have a laser weapon equipped (which I did the first time I played the Ice Forest) because then all you get is this ridiculous *FZZZT* noise. What the Hell is that?!

That aside, it’s easy to forgive that scene for one reason: Hod is in it. Hod is just awesome. He’s the God of Awesome. His voice actor is awesome, his scenes (aside from the afore-mentioned one) are awesome, and his design is awesome (although I couldn’t help wondering why the Aesir were able to bring Baldur back from the dead but Hod had to make due with that one little googly eye). But that little bit of fridge logic is inconsequential. He’s a blind sharpshooter for goodness sake! I defy you to tell me how that is not awesome. And while we’re on the subject of designs, this is where Too Human’s superb graphics really get their chance to shine. Take one look at Loki and you instantly think “this guy is the slimiest, most conniving son of a worthless whore that I ever did see” and his actions certainly don’t disappoint. What does disappoint, however, is Baldur’s design. Specifically, his face. It looks like an old man’s face cast in plastic. Especially when he talks. Those vertical scars from his bullet wound become VERY visible when he moves his mouth, and sometimes they make him look like he’s 90 years old.

(cont.)

ghost_wolf
12-13-2008, 08:54 PM
Next on to the…..non…..visuals.

The story is very entertaining, especially for me since I’m a teacher of history and mythology. I got a big kick out of all the references to Norse mythology and I loved the way they shifted everything from a mystical/fantasy setting to a science fiction setting. The problem is, it’s way too short. I guess the developers figured that if they gave us the longest dungeon crawls in the history of ever we wouldn’t notice how friggin’ short the story is. I guess you could say the shorter story makes it easier to get through all five character classes, but personally I would’ve preferred they drop two of the classes and add another level or two.

The gameplay is interesting. Weird, but interesting. A lot of people cite Too Human’s unique gameplay as one of if not the biggest strength of the game, but I knocked it down a few pegs because it’s just so friggin’ weird compared to what most of us are used to for our action/RPG-type games. Don’t get me wrong, I’m all for innovation in video games, but there’s a fine line between innovative and “weird for the sake of weird”. And while I don’t think Too Human quite crosses that threshold, it gets uncomfortably close at times. I have to wonder whether this game would have been more enjoyable if they had used a more traditional control scheme like in God of War or Devil May Cry or something.

Still, that’s mostly a minor quibble and the game is still thoroughly enjoyable even if the controls aren’t as straightforward as some other games. There’s a lot of potential in this unique system Silicon Knights has designed. Even if you hate this game you can’t deny it’s pretty fun flying across the battlefield whacking goblins left and right. However, the damned camera takes a lot of the fun out of the game. More than once I’ve ended up jammed into a corner with the enemies positioned BEHIND the camera. This is inexcusable because they could have easily fixed this problem simply by adding a radar. If I didn’t have to rely solely on my eyes to find the enemies, the wonky camera would be a much smaller problem.

The cyberspace seemed really cool at first but they wasted a lot of the potential. 9 times out of 10, cyberspace wells are just convenient places to either grab a bunch of loot or open a door to somewhere else where you can grab a bunch of loot. I can only hope they develop this further in the sequels.

The variety of weapons are pretty cool (and they look really cool), but there doesn’t seem to be a terribly noticeable difference between sword, staff, and hammer weapons. Goblins, trolls, elves, undead, they all seem to go down pretty much the same no matter what weapon I use. I usually end up using whatever weapon I can find with the highest STR rating.

Sweatin’ the Small Stuff:

This is the section where I talk about all the little things about this game that are worthy of note. All those small nitpicky things that either make the experience just a tiny bit more enjoyable or make me grind my teeth with annoyance.

Colors: I really like how you can change the color of your armor and weapons. It’s always bugged me how whenever an RPG makes you equip a separate piece of armor for each body part, none of the armor pieces ever seem to go together! Like I said earlier, I know I’m not the only person here who includes the “does it look cool?” factor into his choices, so I know this has got to be bothering some of you too. Fortunately, unlike certain other RPGs which shall remain nameless (*cough*WorldOfWarcraft*cough*), Too Human doesn’t make you look like a blind man with the fashion sense of a retarded clown in exchange for actually having at least marginally competitive stats. Considering the number of vastly different styles and shapes of armor in this game, it’s actually rather remarkable the way you can make almost any two pieces of armor go together perfectly just by coordinating the colors with color runes. The only problem is, it’s impossible to tell what a given color rune will look like until AFTER you insert it. I am not an art major, Silicon Knights. I don’t know what separates “red” from “celebratory red” or “blue” from “opalescent blue”. Neither can I tell what color a piece of armor already is simply by looking at it. My brain’s color palette has room for precisely 16 colors in varying shades of “dark” or “light”. I neither know nor care what teal, coral, peach, or magenta are. And if I don’t know what those colors are, I don’t know how they will look when I insert a color rune into my armor! So why in the world can’t I preview the color runes before I buy them or insert them?

Speaking of previewing runes, this function should be available with ALL runes, not just color runes. I’m not a math major either, and I don’t want to do multiplication when I play video games. I mean, isn’t avoiding schoolwork the whole reason anyone plays these games in the first place? My point is, I want to be able to compare and contrast between two runes WITHOUT having to figure this stuff out in my head. Other RPGs don’t do this, you know. Every other RPG I’ve ever played clearly shows me whether an item or equipment will raise or lower a stat whenever I go to use it, usually with nicely color-coded numbers indicating precisely how much the stat will change. They don’t make me run the math in my head, they just TELL ME.

That’s my biggest nitpick with this game, that there’s so much stuff they should tell you about, but don’t. For instance, how many of you had to go on the internet to find out what “hybrid damage” meant? How about “annulment” or “blight” or “ablative shield”? Anybody figure out what those were supposed to mean without either trying them out or looking it up on the web? When have you ever seen that in an RPG? In fact, when have you EVER seen a game that just threw mysterious words at you without any context or explanation to let you know what they mean? It’s not even in the bloody manual for Christ’s sake! I’m sorry, I love Too Human, but that’s just irritating. On top of that the “special effects” these mystery words refer to usually do next to nothing at all, have no significant affect on the gameplay, and can usually be ignored completely without compromising the gaming experience. At least, that’s how they work when YOU use them. When the enemies use them they seem to work great, but I can count on the fingers of one hand the number of times I’ve put an enemy to sleep or frozen them in place. But then again, that’s pretty much endemic of all RPGs (and if you could inflict status effects on your enemies as much as they can inflict them on you the game would be horribly broken anyway) so I think we can let that one slide.

In Conclusion:

Like I said earlier, Too Human is a study in contrast. It is simultaneously good and bad, excellent and horrible, pretty and ugly. All in all, it’s a pretty good game, one I would definitely keep playing. The critics seem to hate this game for a lot of reasons that don’t make too much sense. Like the death sequence. Okay, so it’s a little drawn out and boring. That’s it? That’s why you condemn the entire game? Seriously? That’s like calling Resident Evil a terrible game because the death screen (“YOU. ARE. DEAD.”) ruins your self-esteem. I hate when critics pick on things that don’t make any difference because it draws attention away from the areas that really DO need improvement.

Ultimately, while the game definitely needs some serious work in a few places, it’s still fun to play and I for one will be waiting eagerly for the sequel (if only to find out what happens after that damned cliffhanger!).

PLOWKILL
12-14-2008, 12:33 AM
never mind........

The Yetti
12-14-2008, 02:51 AM
Ouch my brain hurts...

Sevens
12-14-2008, 09:11 AM
That's a rather excellent post - essay. My thoughts about and of Too Human are quite similar, not that I managed to formulate them so far. I think I might put a few references to your text in what I may write at some point. Once more, very well done.

DeatH FollowS
12-14-2008, 09:23 AM
I'm gonna go ahead and categorize this in the "to long to give a damn" category. I'm sure whatever it says is very interesting though.

Sevens
12-14-2008, 09:46 AM
I'm gonna go ahead and categorize this in the "to long to give a damn" category.

- Awesome.

Marc Eteam
12-14-2008, 07:02 PM
ghost wolf is a teacher? I never would have guessed reading his thesis above... I actually had to look up hyperbole. He does talk english gooder than most peoples.

Seriously, I'm curious to hear his opinion on SK use of Norse Mythology in TH.

I think you just better PM me, ghost wolf, if you are going to respond. I don't mind reading Encyclopedia Britannica posts. Others may not.

iron
12-14-2008, 07:07 PM
Reserved post for when I actually get around to reading this.

Jlance999
12-15-2008, 10:39 AM
Your thoughts on the game are pretty close to mine. Well done, excellent review, not one sided on loving or hating the game, just stating your thoughts on the game. I wish all reviewers did this, I nearly passed up the title because of the horrible reviews it got and decided to take a chance and buy it, and I must say, this is one game I will be going back to for months to come, its very innovative and just fun to play.

EasyLay
12-15-2008, 01:16 PM
That's a good post, and reflects many my views. There are lots of little details in this game that can be easily missed, basically due to the restrictive camera. I like the citizens of asgard, but I can never get close enough to view their models. There's a sentry bot that hovers around the entrance hall and projects a newspaper called the "Aesir Agenda". If you look closely you can just about make out what looks like Grendl on it. The prison suggests a huge area full of inmates, but you can never see them. Some of the areas of the game are stunning, but again you can never get close enough to appreciate them.

What this game is crying out for (noted innumerable times on this forum) is some kind of multiplayer lobby so you can view each others armour, a bit like the one in monster hunter. You spend ages farming armour, but you can never clearly see it other than the equipment screen or the revolving camera (a free cam would have been better here where they cap the distance you can move away from baldur).

My overall opinion is close to that of many of the reviews for this game; so much potential ... but they didn't quite get it all to work.

ghost_wolf
12-18-2008, 03:24 PM
I'm gonna go ahead and categorize this in the "to long to give a damn" category. I'm sure whatever it says is very interesting though.

Yeah, I know. Sorry about that. But I hate when reviewers give you these little blurbs that basically boil down to "enjoyed it, would play again" or "hated it, threw it in the dumpster".

I think when you review a game or a movie or whatever you should actually tell people something about it. JUSTIFY your opinion, dammit! Don't just tell me what you feel, tell me WHY you feel that way!

In fact, I think that's exactly where Raging Fanboy Syndrome comes from. Reviewers hork up these half-assed reviews summarizing their personal opinions (without explaining why they hold those opinions) and the fanboys get mad because they think the reviewer is just dumping on the game for no legitimate reason.

Sanctus
12-18-2008, 06:44 PM
WHO NEEDS A CAMERA WHEN YOUR 1337, I CAN PLAY WITH MY EYES CLOSED BABBBBYY!?!?!! ;) :D
But seriously I do agree with your rants about the camera :)
Also I agree with the posters above, your grammar is very good.