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View Full Version : First post, and my thoughts on Too Human



Nixon
11-28-2008, 01:41 PM
Hiya all:) Gonna apologize for shoddy english first^^

Just finished Too Human, and quite a few months after release.
Being a big Cyberpunk buff,I followed this game when it was announced for the PS1.
But i came to think of it as vaporware when SK started working on other projects.
My interrest had dwindled by the time they started working on it again, but i
kept up on the news anyway. Staying tuned for more SK goodnes.

I always wondered why the game was pushing dates after the 360 announcment, but that soon came clear to me when the lawsuit against Epic
was made public. Reading about the problems SK had to work with i really
started thinking about how the final product would be affected. Seeing as they
had to build their own game-engine while development resources dwindled.
That team must have been working like there was no tomorrow.
I downloaded the demo the day it hit live and enjoyed it quite much. Awesome first impression. Rember uttering "this is the future of the Diablo formula" to a friend. But i kinda feared the game would be short and repetitive, a hunch i really should have ignored. When the reviews rolled in saying just what i was thinking from the demo, i quickly put the idea of getting the game away. In retrospect a bad move, and i have learned my lesson on listening to reviews.

Bought the game for 15$ new from PLAY, thinking that anything must be good at that price. Plus i enjoyed the demo after all.
Gotta say, would gladly have paid full price for this gem of a game! And having played through it once i have lost all faith in modern game-journalism. Most of the negative reviews arenīt even correct on their assesments of the game! Kinda makes one think. I just played a bit of bioshock and in the first to levels a glithced through two walls and got stuck in textures and scenery uncountable times. I canīt figure out why that isnīt mentioned in leading gamesite and magazine reviews of bioshock. Is it just me experiencing that?
Too Human has been critisized for repetitive combat.... when the combat of any shooter is basically the same in every game: Point gun, make enemy die. And with the new trend of using cover-based shooting(i.e gears of war), i can swear it is being ushered into every big release since(lol, bit of a hyperbole seeing as only gears and GTA4 jumps to mind).
Anyway, i did not find the combat of Too Human repetitive at all. Want repetitive? There is always Dark Alliance.

Another thing that bugs me is the flak Too Human got for its camera system. And frankly, i donīt see the problem. I made a mental notice when playing through to write down the number of times the camera didnīt work.
I got TWO incidents. Two times in a 15 hour playthrough did the camera bug me, in other words: it did not bother me at all! Thats a record, as i got annoyed non stop by the camera in GTA4.
Wich leads to my point: I find the camera in Too Human to be extremely good, and i really notice attention to detail in the job SK did with plotting it in. While i canīt even play GTA4 because of the extremely bad camera system. I have to constantly pan the camera myself when driving at high speeds, making it damn near impossible to drive a car. Please note that it is based on my experience. I might just be relly bad at gta.

lol, must start another post...

SamTheSlightlyGood
11-28-2008, 01:51 PM
Glad you liked it.

Nixon
11-28-2008, 01:54 PM
Then there is the lenght of the game. And personally i think 15 hours is perfect. I started a new game right away, enjoying myself just as much the second playthrough. It really gives me that diablo feel. The lenght coupled with a genious level design maks this game worth playing again and again. I always thought this kinda game "needed" the random level generator of diablo, but truth is i find that to be unnecessary, as it only gives an illusion of the game being big. Take the outdoor area of oblivion for example. There is no point in traveling in the woods as it is just the same old wood with nothing in it. (well, animals and ingredients...)
This is something that makes Too Human shine. The levels are huge and do not feel repetitive because the focus is on the fighting, not platform elements and puzzle solving. So the hallways and corridor feels more like arenas then levels. Personally, i think that is very well done of Sk and solve the length problem. Now, if only reviewers had got that.....

SamTheSlightlyGood
11-28-2008, 02:00 PM
Glad you liked it.

Indeedydoodydandy.

Nixon
11-28-2008, 02:02 PM
But the story is where the game really shines in my opinion.
It is an awesome retelling of the nordic myths. I am simply amazed at how well they crafted the plot and the attention to detail that was put into the cinematic presentation. There were times i wondered how they were going to solve certain issues(i wonīt post spoilers..) but when the ending is rolling across the screen, it all comes together. I havenīt seen a story being told so well since Planescape Torment.

Bottomline, this game is severely underrated, and after playing it i have urged all my friends to get it. It is an enthralling experience and a great achievement
for Sk when one considers the troubled development.

I should probably say something on bugs, but just like the camera, i didnīt notice any problems. I never glitched once!

K, gotta rest my typinīhands. See ya

Jurgy
11-28-2008, 02:25 PM
Well, welcome to the site. Good post.

Sylux77
11-28-2008, 02:39 PM
Welcome to the.........wait,.......that is a LONG post. Your gonna learn to love short posts "cough" Iron "cough" :rolleyes:

Nixon
11-28-2008, 06:13 PM
Hehe, well. I like to write, and i have much to say on the subject of Too Human. Mostly how good , and how weird it is that fresh ideas get flakīd in the gaming buisness today .
To get my point across, i present you with all the big releases from the last year. And then i present you with this years batch of games... No, wait. Letīs just take the games for the 360 console. It is mostly the same game every year. The same shooters, new sports games with a new number in the title, even Fallout 3 plays like oblivion. There is nothing new coming out, and when a game breaks the mold, after an incredibly hard development, it gets flamed.
It is not familiar enough for todays average gamer.

I had an interesting discussion with a friend regarding sequels the other day. It was regarding todays trend of the sequel eradicating the qualities, and making obsolete in the process, the precursor. I this day and age when a sequel comes out, it makes the past games drop in price. This is a problem for publisher when a much cheaper game is available and they need to make money of the new project. So todays sequels are basically the old game improved, but at the same time forcing the mass populace to abandon the old game for the new one. Especially in todays multiplayer titles or media sensations.
Now put trend against the trend of the 80īs. At that time a price-drop on a console game was unheard of. Mega Man 1 cost just as much as Mega Man 3. So the developers made every game attractive enough to warrant the purchase of all games in the series! Like the three mario titles on the nes. Three different games, but still familiar enough to call them sequels.
With that in mind, compare Gears of War 1 with Gears of War 2. Or maybe Halo 2 and 3.. Itīs an omen i tells ya! The marked is taking over your hobby.

Thats why I support Too Human:)

ZIPGUN
12-09-2008, 05:54 PM
Good Stuff Toon, So tell all your friends so 2 and 3 are not just dreams we all have as we sleep.