Nixon
11-28-2008, 01:41 PM
Hiya all:) Gonna apologize for shoddy english first^^
Just finished Too Human, and quite a few months after release.
Being a big Cyberpunk buff,I followed this game when it was announced for the PS1.
But i came to think of it as vaporware when SK started working on other projects.
My interrest had dwindled by the time they started working on it again, but i
kept up on the news anyway. Staying tuned for more SK goodnes.
I always wondered why the game was pushing dates after the 360 announcment, but that soon came clear to me when the lawsuit against Epic
was made public. Reading about the problems SK had to work with i really
started thinking about how the final product would be affected. Seeing as they
had to build their own game-engine while development resources dwindled.
That team must have been working like there was no tomorrow.
I downloaded the demo the day it hit live and enjoyed it quite much. Awesome first impression. Rember uttering "this is the future of the Diablo formula" to a friend. But i kinda feared the game would be short and repetitive, a hunch i really should have ignored. When the reviews rolled in saying just what i was thinking from the demo, i quickly put the idea of getting the game away. In retrospect a bad move, and i have learned my lesson on listening to reviews.
Bought the game for 15$ new from PLAY, thinking that anything must be good at that price. Plus i enjoyed the demo after all.
Gotta say, would gladly have paid full price for this gem of a game! And having played through it once i have lost all faith in modern game-journalism. Most of the negative reviews arenīt even correct on their assesments of the game! Kinda makes one think. I just played a bit of bioshock and in the first to levels a glithced through two walls and got stuck in textures and scenery uncountable times. I canīt figure out why that isnīt mentioned in leading gamesite and magazine reviews of bioshock. Is it just me experiencing that?
Too Human has been critisized for repetitive combat.... when the combat of any shooter is basically the same in every game: Point gun, make enemy die. And with the new trend of using cover-based shooting(i.e gears of war), i can swear it is being ushered into every big release since(lol, bit of a hyperbole seeing as only gears and GTA4 jumps to mind).
Anyway, i did not find the combat of Too Human repetitive at all. Want repetitive? There is always Dark Alliance.
Another thing that bugs me is the flak Too Human got for its camera system. And frankly, i donīt see the problem. I made a mental notice when playing through to write down the number of times the camera didnīt work.
I got TWO incidents. Two times in a 15 hour playthrough did the camera bug me, in other words: it did not bother me at all! Thats a record, as i got annoyed non stop by the camera in GTA4.
Wich leads to my point: I find the camera in Too Human to be extremely good, and i really notice attention to detail in the job SK did with plotting it in. While i canīt even play GTA4 because of the extremely bad camera system. I have to constantly pan the camera myself when driving at high speeds, making it damn near impossible to drive a car. Please note that it is based on my experience. I might just be relly bad at gta.
lol, must start another post...
Just finished Too Human, and quite a few months after release.
Being a big Cyberpunk buff,I followed this game when it was announced for the PS1.
But i came to think of it as vaporware when SK started working on other projects.
My interrest had dwindled by the time they started working on it again, but i
kept up on the news anyway. Staying tuned for more SK goodnes.
I always wondered why the game was pushing dates after the 360 announcment, but that soon came clear to me when the lawsuit against Epic
was made public. Reading about the problems SK had to work with i really
started thinking about how the final product would be affected. Seeing as they
had to build their own game-engine while development resources dwindled.
That team must have been working like there was no tomorrow.
I downloaded the demo the day it hit live and enjoyed it quite much. Awesome first impression. Rember uttering "this is the future of the Diablo formula" to a friend. But i kinda feared the game would be short and repetitive, a hunch i really should have ignored. When the reviews rolled in saying just what i was thinking from the demo, i quickly put the idea of getting the game away. In retrospect a bad move, and i have learned my lesson on listening to reviews.
Bought the game for 15$ new from PLAY, thinking that anything must be good at that price. Plus i enjoyed the demo after all.
Gotta say, would gladly have paid full price for this gem of a game! And having played through it once i have lost all faith in modern game-journalism. Most of the negative reviews arenīt even correct on their assesments of the game! Kinda makes one think. I just played a bit of bioshock and in the first to levels a glithced through two walls and got stuck in textures and scenery uncountable times. I canīt figure out why that isnīt mentioned in leading gamesite and magazine reviews of bioshock. Is it just me experiencing that?
Too Human has been critisized for repetitive combat.... when the combat of any shooter is basically the same in every game: Point gun, make enemy die. And with the new trend of using cover-based shooting(i.e gears of war), i can swear it is being ushered into every big release since(lol, bit of a hyperbole seeing as only gears and GTA4 jumps to mind).
Anyway, i did not find the combat of Too Human repetitive at all. Want repetitive? There is always Dark Alliance.
Another thing that bugs me is the flak Too Human got for its camera system. And frankly, i donīt see the problem. I made a mental notice when playing through to write down the number of times the camera didnīt work.
I got TWO incidents. Two times in a 15 hour playthrough did the camera bug me, in other words: it did not bother me at all! Thats a record, as i got annoyed non stop by the camera in GTA4.
Wich leads to my point: I find the camera in Too Human to be extremely good, and i really notice attention to detail in the job SK did with plotting it in. While i canīt even play GTA4 because of the extremely bad camera system. I have to constantly pan the camera myself when driving at high speeds, making it damn near impossible to drive a car. Please note that it is based on my experience. I might just be relly bad at gta.
lol, must start another post...