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View Full Version : Legitimate Improvements/Complaints



Omnihilum
09-17-2008, 11:58 PM
This was originally posted in the general discussion section but I think it fits slightly better in here, under user reviews.

I hope any postings under this thread will carry a professional tone and include an honest and realistic opinion about the subject. If indeed the developers do stumble across this posting, then they would at least have a true and worthy set of ideas and opinions to contemplate for the next installment of Too Human.

When you read these, please remember I'm not flaming Too Human. I think it's a great game but I think there are a few changes/additions that would make it better. Don't get me wrong, the crew at Silicon Knights know what they're doing but seeing things from a different perspective can be quite revealing.

These are not in any preferred order.


Include a description page for items, runes, and characters. Too many times I have come across a rune for which I had no clue about its effect. An enemy description would also be helpful. It could include a list of vulnerabilities, its stats, a 3D viewable model, etc. A more descriptive version of weapon/armor details would also be nice.
Include a definition of terms of some sort. For instance, the term "status effect". It took me weeks to figure out what that meant and I'm still not very clear on the idea.
Change the menu layout to something more efficient and faster. It's neat and all but honestly it takes too long to load and is clunky to use especially when I'm switching out charms every 10 seconds to gain the necessary requirements.
Fix the major clipping and "invisible object" errors. I've ran into a few places where there is an open path to take but there seems to be an object in my way and I won't be able to move forward unless I go around. After doing this the invisible object seems to go away and I can once again move on that path.
Make penalties and rewards clearer. I still don't know when or how many times I can use my sentient weapon skill. It seems I can only use it once or twice a mission. I've played through the game twice now and I hit level 50 half way through the second time. What am I rewarded with now that I can't level up?
Get rid of the bounty penalty for "respec'ting" the skill tree or allow skill points to be placed in any skill option. The skill tree is highly limited with its linearity and it's, dare I say in fear of being flamed, useless battle cries. Additionally, it's bounty cost doubling every time it's "respec'ted" is a huge disappointment to the enjoyment of the game. To resolve this I propose either get rid of the respec cost or get rid of its linearity and allow for the player to map any skill in the skill tree to the alloted buttons.
Include an ability to carry health orbs, antidotes, or some sort of purification item. Too often I find myself going back to Aesir just because no enemies drop a health orb when I need one. Another annoying situation is when I'm poisoned and losing considerable life. If I stay and fight, then I die because the poison just keeps affecting me and the enemies won't drop any health orbs. What kind of warrior doesn't plan on taking care of his/her wounds in a time of war? That's just not logical. I think the lack of such items is a huge error in the game.


Those are all I have for now. I hope the Silicon Knight developers will take a gander and maybe even seriously consider one or more of these ideas. I love the game and I know most everyone here does as well but in my opinion it can be more enjoyable by making a few (hopefully) simple changes/additions.

Just a note, I've been a fan of Too Human since it's unfortunate critique at E3. I've always thought Dyack had a great idea and I'm happy to say I'm impressed and think the game is excellent considering the history and this being the first installment. It can only get better from here.

I would be interested to know what everyone here thinks about my ideas and if anyone would like to add to this list, I'd like to hear what you have to say as well. But please be professional and give realistic additions/changes. Try to include realistic technical and gameplay ideas and shy away from artistic and fundamental changes/additions.

kouper
09-18-2008, 12:40 AM
Personally i think health pots starts to make things too manageable or too much management but something needs to be done about dot management. tje poison and burn length seems a little extreme. PERsonally id like better/unique boss fights.

Omnihilum
09-18-2008, 12:18 PM
More involved boss fights would be sweet as well as making the boss more unique. Good call. I think if the boss fights were more unique SK would have to implement some new fighting techniques. Perhaps allow Baldur to scale or jump off walls (like in the intro video), allow for charging enemies and/or stunning them (which can be done already at least on trolls by using a ruiner), something new that I can't think of which would increase the gameplay fun factor.

I guess what I'm saying is that if the boss fights become more involved then I think the fight dynamics need to be expanded. Personally, I'd love to see Baldur be able to scale and jump off walls and objects.

JeebusJunior
09-18-2008, 01:18 PM
I believe when they say a 50 hit count they are actually referring to your hit counter. So once you have "combo'd" up to 50 consecutive hits anything that dies there after will count towards a death for the rune.

Im 98% sure of this. I kinda got a chuckle when I read "Legitimate" and then a portion of your first bullet is misinformed.

Still 100% agree that Enemy stats would be cool (what they are weak, strong against etc.)

I'd also like to weight in on the "Potions" request. I would not like this added to the game, I think right now there is a clear sacrifice for being a DPS class... you kill fast but also die alot. Think of how a Bio Engineer would feel with people self healing, think of how useless a Defenders Status Reflect battle cry would be with people just removing Dots/Status'. I would go as far as saying that adding Pots would DESTROY this game.

Gobby16
09-18-2008, 02:05 PM
[COLOR="Red"]Include an ability to carry health orbs, antidotes, or some sort of purification item.

.

No. Antidotes would be good. But make them 5X as rare, and make them activate whenever you get poisoned (or have them on a seperate button, whatever.)

But being able to carry health drops would make the game too easy. Say you use a ruiner on a bunch of enemies on Hel, and you acquire about 10-15 orbs. Those 10-15 orbs would last you half the level, and you could just run right at something and spam the health button while you just smack at something. It would take alot of strategy out of the game, imo. Unless you put a timer on how many times you can use them in X time period, that'd be cool.

diseptikon
09-18-2008, 02:34 PM
The Trade system is the bane of my existence.

Make inventory based on real time, not pre-trade time. If I have 60 runes and am trading 2 runes for 2 runes, I shouldnt have to worry about making room in my inventory. If for some reason I need to salvage something to make room, make it accessable inside of a trade, dont make me exit, go into inventory, then retrade.

Blazer
09-18-2008, 02:58 PM
I agree with all that is said. My thing is the salvage in the equip menu. I just wish they would come up with a HOLD/LOCK option. Would help with 2 things. 1 - salvage a lot faster and 2. So you dont accidently salvage something you did not want to. I know you can change the salvage color, but after doing that you still have to leave the screen then go back into it to change the color back to what you want it to. Just my 2 cents

diseptikon
09-18-2008, 04:29 PM
I agree with all that is said. My thing is the salvage in the equip menu. I just wish they would come up with a HOLD/LOCK option. Would help with 2 things. 1 - salvage a lot faster and 2. So you dont accidently salvage something you did not want to. I know you can change the salvage color, but after doing that you still have to leave the screen then go back into it to change the color back to what you want it to. Just my 2 cents

Absolutely, there have been lower level things that Ive wanted to hold on to but the "smart" salvage type got rid of them. I completely agree with a lock or protect from salvage feature.

Omnihilum
09-18-2008, 05:44 PM
Awesome comments people. The "50" number being related to the hit counter makes sense. Thanks for clarifying that. I'll take out my example in the list.

Maybe instead of allowing for health to be carried SK could modify the rate at which these are dropped. I personally can't stand going back to Aesir every few minutes just to get health back. For me, this causes a break in the gameplay and reduces the fun factor. But I totally understand about how it could make the game easier (which isn't a bad thing in my opinion but for some it might be).

I like the idea about antidotes being rare and auto-firing when Baldur gets "infected". Perhaps it would be better if the antidote auto-fired only on the condition that Baldur's health is less than 50%. This would counter the instance where an auto-fire could be a waste of an antidote when Baldur's health is 90% and the "infection" would only last long enough to take him down to say 80% or something.

As for the trading, I'll let you guys debate that since I haven't played online.

TheMuffinMan99
09-23-2008, 11:51 PM
The Damage ove Time effects take entirely too long when i have to stop playing the game/ turn on some music and listen to an entire song while still rolling around waiting for a poison or burn to wear off is rediculous. Also the Berzerker class is completely satisfying in melee combat but the polarity enemies come WAY too often and I find that I actually spend more time strafing backwards and shooting with a ranged weapon than I actually get to play as the Bladed Tornado of Death that the class was meant to be. Don't get me wrong I think polarity enemies make the game more diverse but they sometimes spawn totally cheap Freezing/Laser trolls which kill me before I can roll to them as a Berzerker there is no defense against the freezing Laser/Rocket enemies you just freakin die....and die again because you don't have anby defense against it such as in the ice forest with the two trolls and a million dark elves that are too afraid to get within melee distance. So please scale them back a little please or at least impliment some sort of program that says hey this guy is playing as a Berzerker class lets tone down the polarity ranged enemies. When I do get to smash some face with my Berzerker this game beats the crap out of anything else out there, I personally Love hack and slash games such as "Baldur's Gate" (guess which class I picked for this game?) and the rpg aspect of "Oblivion" which the teams did an excellent job of story telling and action and if you don't interrupt gameplay with poison control rolling or take a class out of it's intended fight style wether it be Berzerker or Commando I really would have nothing negative about this game to think of. Again great job on TH if I didn't love this game the flaws wouldn't bother me because I would just put it down and never play it again but I do so I wrote this in hopes to improve it for future installations or DLC for this one. Also i have seen the suggestion for a sprint button especially for cyberspace runs as well as being able to see equipment in cyberspace such as charms at least.

TheMuffinMan99
09-24-2008, 12:09 AM
I believe when they say a 50 hit count they are actually referring to your hit counter. So once you have "combo'd" up to 50 consecutive hits anything that dies there after will count towards a death for the rune.

Im 98% sure of this. I kinda got a chuckle when I read "Legitimate" and then a portion of your first bullet is misinformed.

Still 100% agree that Enemy stats would be cool (what they are weak, strong against etc.)

I'd also like to weight in on the "Potions" request. I would not like this added to the game, I think right now there is a clear sacrifice for being a DPS class... you kill fast but also die alot. Think of how a Bio Engineer would feel with people self healing, think of how useless a Defenders Status Reflect battle cry would be with people just removing Dots/Status'. I would go as far as saying that adding Pots would DESTROY this game.
I agree that there shouldn't be pots or at least not very acessable anyway the Damage Over Time effects take considerable time away from actually playing the game though and I have been frustrated with this especially 70% through Helheim and one dumb poison zombie mysteriously appears and DoT's you and kills you three minutes later. So i get where he is coming from.

maxthepunk
09-24-2008, 12:21 AM
im sorry but most of your guys ideas are lame imo.

Omnihilum
09-24-2008, 10:18 AM
@ maxthepunk

That's why this thread is here. So you can voice your opinion on what you think should be improved, instead of judging other people's opinion in a pointless comment.

@ TheMuffinMan99

I think a sprint option would be a worthy inclusion, especially in cyber-space.

diseptikon
09-24-2008, 01:18 PM
agree! we were predicting this too! this forum used to be like the best community ever. btw i look new cuz i only have like 2 posts but this is a new account. i was m axe. before.

You complain in another thread about the quality of this forum after the games release and you post this?


im sorry but most of your guys ideas are lame imo.

ikari
09-24-2008, 01:30 PM
Here are a few:

Mini-quests. Wouldn't it have been great to make the most of the 4 levels by doing mini-quests for some of the other gods and even some humans? And no, I don't think the arenas are mini-quests.

An actual story. It would be nice for a "RPG" to have a more detailed story and dialog. It would be nice to talk to people.

More things to do in cyberspace. It was a good change of pace but more things to push, lift and burn would be great.

More abilities and powers. I play a god, that turned into a one trick pony by the end of the game.

Make a notiable difference between human and cybernetic. I was really hoping that you would start seeing a difference in these choices as I leveled. Big, in fact a huge disappointment there. And no, being able to carry a cannon as a cybernetic is enough. I thought SK was trying to make choosing human or cybernetic a big thing. They made it a matter of stats. Which really really upset me. Where was the option to add cybernetic parts and replace human parts like Thor?

TheMuffinMan99
09-24-2008, 06:48 PM
Ikari I agree that they should put more in there but undearstand that they had a small window of time to get everything in there that they did (I think I remember reading that it took them 4 years for the 360 version though that may not be accurate) They have a great combo system and it is a work in progress and there will be more improvements down the road. Know that I am not discrediting your opinion and I agree that the cybernetic and human elements weren't as good as they probably should have been (I perferr to have constant or passive abilities active rather than just a small chance of a power activating) and weapon based ruiners don't seem to be as effective as the human one. As for Maxthepunk why not post something constructive on something you would like to see changed rather than complaining that other peoples ideas aren't good enough for you. Tearing someone down is no way to help them improve and if you don't like it then don't come into the forums where the whole point is to post ideas and views, doing what you did makes you sound ignorant and slow witted (thought I'm not saying you are).

TheMuffinMan99
09-24-2008, 06:50 PM
Blazer sorry I forgot about your post the lock function would be a big improvement for the inventory screen.

Omnihilum
09-24-2008, 09:51 PM
@ Ikari

I wholly agree with the alignment comparison. I was thinking there would be more of an effect other than weapon ruiners and the different skill path.