PDA

View Full Version : The Too Human Upset.



fuzzyroo
08-28-2008, 02:41 PM
this game is well, one step away from being amazingly brilliant. The level design is great, each level is long and feels like a real fight to get from point a to point b. the bosses are interesting, the enemies are pretty funky and the story is beautiful.

The big gigantic singular flaw this game has, is the fact that it's about 6-10 hours of game play depending on if your rushing through it or not. it is impossibly short. Just when you get going, the game litteraly stops in mid sentance. I couldn't believe that it had ended soo quickly.

Now i do understand that it's supposed to be a series of games. I get that. The point still stands that if your going to build a series of games, each game should be a "full course meal" so to speak. each game should have alot of meat on them to co-exist with the juicy game play, the crazy multiplayer, as well as the customization and everything like that. Think of it this way, if you have a game that allows a character to go from levels 1-70 you should have a story arch that spans from levels 1-70. not from levels 1-15 and then just leave it as "done".

This has happend in other games (dot//hack comes to mind) where you paid full game price for less then a full game.

for the 60usd that the game costs, there just seemed like there should be alot more to the story. (don't get me wrong, the story was brilliant...just needed to be about a few levels logner)

i think i'll give this game a 4/6, there's some minor annoyances (due to time some things take to do like the Valerye scenes upon character death, camera, targeting, and other difficulties) but the biggest hit is the shortness. :(

Speak
08-28-2008, 02:42 PM
Ranking out of 6? New to me!

fuzzyroo
08-28-2008, 02:44 PM
Ranking out of 6? New to me!


i enjoy being creatively different

Speak
08-28-2008, 02:45 PM
Not Knocking it :) Just .. very strange and new. The length of the game was just to suck you in so you buy TH2 and 3 in my opinion. So keep at it!

fuzzyroo
08-28-2008, 02:47 PM
Not Knocking it :) Just .. very strange and new. The length of the game was just to suck you in so you buy TH2 and 3 in my opinion. So keep at it!


well given how short 1 was, i'll probably just wait to rent 2 or 3 if i ever get around to playing it.

they can still make 2, 3, or any number by making the stories longer in each.

think of the looong lord of the rings movies. watch the first 20 min, and stop. would you pay full ticket price for that?

Speak
08-28-2008, 02:49 PM
Comparing a a multi million dollar FILM to a video game..right.. I'm going to stay away from this topic

fuzzyroo
08-28-2008, 02:51 PM
Comparing a a multi million dollar FILM to a video game..right.. I'm going to stay away from this topic


wasn't really comapring that, was just comparing length.

and fine i'll compare it with another game, mario brothers 3 has 20 some levels. too human has 4, i would be happy if this game had 6-8 levels and took you up to level 40 with story line. i would feel that that would be more then sufficient.

Bulletslugs
08-28-2008, 03:00 PM
i think i'll give this game a 4/6, there's some minor annoyances (due to time some things take to do like the Valerye scenes upon character death, camera, targeting, and other difficulties) but the biggest hit is the shortness. :(


4 out of 6 is 66% score.. you give this game a grade of "D" ... harsh

Just an FYI since you mentioned price as being a factor all these xbox360/ps3 games cost 60 bucks these days. Truthfully I beat gears of war in less time then this game . (I am not comparing the 2 content wise... but if length of entertainment time is a factor... I have played plenty of games for same price that are way shorter.)

Also I pay 10-12 bucks per ticket to go to movies these days that is usually around 1.5-2 hours long. If you compare one entertain dollar value to other you would expect to at least get around 9-12 hours of gameplay to be happy.... You have to keep in perspective inflation as a factor of price (especially if you use it as a gauge of value to judge things on).. this is 2008... everything is more expensive... its not 10 years ago.

506_Deano
08-28-2008, 03:30 PM
Maybe it's because I've played a lot of co-op with friends, but I've logged 17 hours and I'm only just at the start of Chapter 4 now. I also have a BioEngineer with 5 or 6 hours and I'm only half way through. Not everyone is going to burn through this game so quickly. Especially if you're like me and you explore all the arenas and cyberspace looking for loot. I personally wouldn't rent this game because of the co-op replay factor ~ but I do play a lot of co-op so I may not be like the average gamer.

And like I said in a previous thread, after 100+ hours grinding through just the GTA4 story and few side quests, I don't mind part 1 of a trilogy being under 60 hours, :lol:

SuperJay
08-28-2008, 03:39 PM
While I do agree that you CAN make the game take longer, I have to agree with the OP that the single-player campaign - if played straight through on one character - does fall a bit on the short side. Now now, don't get your panties in a bunch, that's not the end of the world... but it is a valid point. I've only owned the game for two days and I'm halfway through it, and I'm learning as I go, reloading a lot, spending time shopping and comparing items, etc. I really shouldn't be 50% done with the campaign in two days of casual play. :(

That said, the cost isn't a factor for me; purely the duration of the campaign in relation to the reasonable expectations in today's game market. One or two more levels - adding 4-6 more hours of gameplay - would have helped, IMO.

AerialAlch
08-28-2008, 09:28 PM
I agree with the whole length thing, though I got my dot hacks for 15 dollars a piece. However, the dot hack games are usually about 20 hours for me.

donnie darko
08-28-2008, 10:50 PM
the game is glitched. grendel grabs you with his hand like he's going to put you in his chest, then he runs away with you in his hand. It doesn't damage you, or him, he just keeps running around with you in his hand and you have to start the whole battle over to get out of it. (happened twice in one day) the game is short. the camera is the worst. The targeting "system" has to be one of the worst I've ever seen. The trolls seem to have invisible walls around them so when you go to hit them you're hitting thin air. I was playing the game the other day and while I was running toward a rocket dude his rockets originally were over my head, but I saw them flash and wow! they were in a new position over my head closer to me, this happened twice, before they all missed. Some games these days don't really focus on how to make game more challenging, just more annoying. Like the trolls in the upper stages of levels. Some you can't shoot, some you can't mount, everybody explodes/freezes. And here's the best part... I have over 120 hours of gameplay with my cyberzerker (my only character)... I have found one "elite" item, and I found it in cyberspace in the world tree or whatever. Now maybe I'm missing the point, but why create such great armor and weapons for a character who is already maxed out in levels, and then make them ghostly hard to find. Let me put it this way, I have 42 out of 50 acheivements just with one character, then there is this achievement that ultimately is only worth 5 points. (for 7 pieces of this magical armor by the way). And nobody knows how to find these elite sets. I find myself asking what's the point?

fuzzyroo
08-29-2008, 12:52 AM
4 out of 6 is 66% score.. you give this game a grade of "D" ... harsh


Really, it's a combination of things. Mostly it's the short story. It really needed to be 2-3 levels longer then where they ended it. not a huge jump by any means, just more..."fluff" if anything.

really the rest of the lower score is minor things. for instance, the animation when you die, you have to watch the valkery come all the way down, then go all the way back up. the first few times it's great, but after the achievement (yes for dieing 100 times) it's a little redundent and gets frusterating. also, if you die on enemies and bosses that you've been trying soo hard to best, they will just vanish. pop. gone. no loot, no exp, no chance to get revenge for the cheap shotted back hand that killed you.

other grievances are:
camera can some times be kinda wonky, (overal it's decent, but it can stick some times) and the sticky targeting. ever try switching targets from a boss or troll to the little dudes running around it's feet? pretty much imposible.)

it would be nice to have a target switching button or cross hair or something that you can revert to when all else fails)

a preview on a color selection. cause some times when you see the bright yellow color rune, you end up getting a dark grey. or a blue turns out to be a burnt orange and gold.

when your the commando...wich ever the class that focuses on guns and balistics, why wouldn't Fenrir or your sentient weapon be the gun that you rely so heavily on?

there's miner glitches here and there, and some lag issues, but nothing crazy.
and a 4 out of 6 isn't a percentage it's rated like so:
0/6: you should really protest the game store for carrying this pos
1/6: eh, you can almost hear it flopping in the wind
2/6: not great, but if your friend bought it, watch him play the first 5 min, then that's the whole game right there
3/6: it's a worthy store rental
4/6: interesting, needs more work in several areas, deffonatly rent first before deciding on weather or not to own it
5/6: overall great game, lacks that "special something" but is widly fun, entertaining, and you can shake many a stick at it
6/6: Impossibly Awesome. if you haven't played this, wtf are you doing and pick it up now, dry wall staple your eyes to the hd screen literally (very VERY few games are just that good these days.)

one thing i do like about this game is the difficulty scaling with each level. The number of enemies compared to each char feel appropriate so it's the same difficulty all the way through. I do really like that.

fuzzyroo
08-29-2008, 12:54 AM
Maybe it's because I've played a lot of co-op with friends, but I've logged 17 hours and I'm only just at the start of Chapter 4 now. I also have a BioEngineer with 5 or 6 hours and I'm only half way through. Not everyone is going to burn through this game so quickly. Especially if you're like me and you explore all the arenas and cyberspace looking for loot. I personally wouldn't rent this game because of the co-op replay factor ~ but I do play a lot of co-op so I may not be like the average gamer.

And like I said in a previous thread, after 100+ hours grinding through just the GTA4 story and few side quests, I don't mind part 1 of a trilogy being under 60 hours, :lol:


alot of the game play is looking at inventory screens for this or that. if you pause it, you can watch the counter tick as it sits on your pause screen.

Caveeman
08-30-2008, 12:23 PM
Its like Diablo 2 i presume?

The storyline is done when you are lvl 30, then you repeat the levels in harder difficulty until around lvl 70, and then its just grinding all the way to lvl 99.

It does sound like the kind of game i like, though if it did have a system where you completed it, then you did it again on a harder difficulty, with the same character and the same level/skills etc, it would improve it alot, and of course as the difficulty gets harder the loot gets better.
Halo 3 was a game i was dissapointed in, i finished it in 4 hours... I guess they just created it for multiplayer :|

Anyway, thats my verdict, i havn't even played it yet :mrgreen:

Darrell
08-30-2008, 12:28 PM
and a 4 out of 6 isn't a percentage it's rated like so:
0/6: you should really protest the game store for carrying this pos
1/6: eh, you can almost hear it flopping in the wind
2/6: not great, but if your friend bought it, watch him play the first 5 min, then that's the whole game right there
3/6: it's a worthy store rental
4/6: interesting, needs more work in several areas, deffonatly rent first before deciding on weather or not to own it
5/6: overall great game, lacks that "special something" but is widly fun, entertaining, and you can shake many a stick at it
6/6: Impossibly Awesome. if you haven't played this, wtf are you doing and pick it up now, dry wall staple your eyes to the hd screen literally (very VERY few games are just that good these days.)


I'm pretty certain that a fraction, such as 4/6 (2/3), is a percentage. If you don't want to use a percentage, I suggest going with a letter-based system or some other kind of non-numeric.

Personally, I'd rate Too Human as fun and I suggest people at least rent it to give it a whirl. I took my copy over to my girlfriend's house last week and let her brother mess with it; he played the demo and thought it was fun, so I figured I'd let him try out the retail version. He did some coop with a friend of his who also had the game and I'm pretty sure he's going to pick up a copy.

fuzzyroo
08-31-2008, 03:07 AM
I'm pretty certain that a fraction, such as 4/6 (2/3), is a percentage. If you don't want to use a percentage, I suggest going with a letter-based system or some other kind of non-numeric.

Personally, I'd rate Too Human as fun and I suggest people at least rent it to give it a whirl. I took my copy over to my girlfriend's house last week and let her brother mess with it; he played the demo and thought it was fun, so I figured I'd let him try out the retail version. He did some coop with a friend of his who also had the game and I'm pretty sure he's going to pick up a copy.


my point is, it shouldn't matter. weather you want to put math in it or not, doesn't really pertain to my overall point. (to be honest, if it was supposed to be mathematical i would have thrown in an X variable and set it equal to y).

also since this isn't video game school, giving it a "letter" grade is abit "out of subject". (and movie and other ratings give numerical ratings constantly. some systems are a number out of 5, or a number out of 10, but usually it's not a school system letter grade. and a note on the letter grades, not every establishment dose it exactly the same. i had a few classes where a 60% was a straight A due to curves.)

and you pretty much agreed with my rating anyways. It's a game that should be rented before being decided to be purchased.

fuzzyroo
08-31-2008, 03:15 AM
Its like Diablo 2 i presume?

The storyline is done when you are lvl 30, then you repeat the levels in harder difficulty until around lvl 70, and then its just grinding all the way to lvl 99.


the thing with diablo 2 is that the story was 6 chapters, each chapter had around 6 quests withen them, tons of side dungeons, ect ect. the game was chalk full of crazy junk. (although diablo 2 was a good game, it's not one of my favorites by far)

In the comparison of Too Human to Diablo 2 that your trying to make, Too Human would be ending about the first or 2nd quest in chapter 2 of Diablo 2

unfortunately this is the problem with most new gen games. for some reason, they all seem to be getting shorter :(

hitemhigh
09-02-2008, 12:14 AM
I'm pretty certain that a fraction, such as 4/6 (2/3), is a percentage. If you don't want to use a percentage, I suggest going with a letter-based system or some other kind of non-numeric.

Personally, I'd rate Too Human as fun and I suggest people at least rent it to give it a whirl. I took my copy over to my girlfriend's house last week and let her brother mess with it; he played the demo and thought it was fun, so I figured I'd let him try out the retail version. He did some coop with a friend of his who also had the game and I'm pretty sure he's going to pick up a copy.


my point is, it shouldn't matter. weather you want to put math in it or not, doesn't really pertain to my overall point. (to be honest, if it was supposed to be mathematical i would have thrown in an X variable and set it equal to y).

also since this isn't video game school, giving it a "letter" grade is abit "out of subject". (and movie and other ratings give numerical ratings constantly. some systems are a number out of 5, or a number out of 10, but usually it's not a school system letter grade. and a note on the letter grades, not every establishment dose it exactly the same. i had a few classes where a 60% was a straight A due to curves.)

and you pretty much agreed with my rating anyways. It's a game that should be rented before being decided to be purchased.
I take it that this wasnt your english class. (sorry about the dick comment, couldnt resist, i'm an internet hate machine in my spare time)
but back on subject, this game should be rented before purchase yes, it isnt exactly a must have for some players.

fuzzyroo
09-04-2008, 02:42 PM
I take it that this wasnt your english class. (sorry about the dick comment, couldnt resist, i'm an internet hate machine in my spare time)
but back on subject, this game should be rented before purchase yes, it isnt exactly a must have for some players.


nope, and plus this fall semester, my english class is poetry 204, which dose a good job of obliterating most laws and regulations that govern modern grammar, and i'm all close behind it on that fact. (frankly if you want to get into it, really i only care about subject matter and meter).

but yeah, that seems to be the general concensous. the game is decent, but has enough disappointments that everyone should atleast "test the waters" before jumping in.

godgift4444
09-04-2008, 02:54 PM
Ok first off could of made this game so much longer i agree. Maybe. If they made us fight our way towards hel. Not getting dropped their by a drop pod. Also. With each section 1-1 1-2 etc there shoudl be mini bosses. Like a bad *** goblin and such.

Difficulty wise. Throw in 3 difficulty settings or maybe make bosses stronger and more offensive orrientated for more intense battles. Definetly make grendel's speed scale with levels. Make him faster as players leve increasesl. And give the dam world serpent boss some balistic resistance. 9 seconds to kill a boss....what went wrong?

Targetting? Lets not go there. Camera same boat as targetting. A great amount of loot but to bad there is 4+ ways to easily get loot for all your characters

Now for me i think they should of made the skill tree into something like a talent tree. If I want duel wield damage with a speed warcry so be it. Lets us choose instead of having such strict paths. Of course balance it out. and limit the points we have but. If i put no points in my alignment tree why can't I choose from 2 spiders? Also fix the alignment trees they are just boring and really offer nothing.

I loved the game but i felt as if this way a beta..or alpha testing. like a 4 level demo. I am returning my game i want the 60 bucks back. EWspcially since i pre orded and didn't get my armor.