PDA

View Full Version : Eternal Darkness vs. Too Human



ariasa
09-10-2008, 02:57 AM
Certainly this is an imperfect comparison, as both games represent two distinct genres and were released during two separate console cycles. Nevertheless, ED and TH are Silicon Knight's most contemporary original franchises (Twin Snakes being excluding for obvious reasons). So, how do these games stack up in areas that they share, such as voice acting, story telling, technical soundness, overall experience, etc.? Personally, I don't think this comparison favors Too Human too kindly.

A soul crushing monotony permeates TH in terms of enemy diversity, level puzzles (or lack thereof), massive - yet slavishly linear and homogenous - environments: even Baldur, although admittedly taken from Norse mythology, fits into the stereotypical beefed-up, bald-headed, white 20-30-something male with stubble Zero Punctuation recently lambasted in its Mass Effect review. Eternal Darkness, while also lacking somewhat in enemy diversity, more than compensates for this with an array of incredibly unique playable characters (including one of the best, least stereotypical female protagonists in a game), clever puzzles and a slew of uniquely looking, functioning and feeling levels. Overall, Eternal Darkness' missions don't feel like tedious chores to complete: Too Human's levels do.

Speaking about tediousness, let's get to these games respective stories. Certainly Eternal Darkness' plot wasn't over-simplistic, nor was it presented that way. You have a huge cast of characters, each situated within unique situations, that are strung together by a book the player initially knows little about. These players' situations (like Too Human) were created based partially on outside resources (inevitably leaving gamers to miss at least some of the references) and, to make matters more complex, followed one of three paths. Nevertheless, ED struck a fantastic balance between accessibility, complexity, and (with regards to its meditations on Evil, religion, etc.) philosophical and cultural musings.

As Denis Dyack is happy to point out, Too Human is stuffed with references to Norse mythology and the video game industry. The game explores both implicitly and explicitly the relations between technology, society, and the individual man, and tackles high falutin' questions ranging from epistemology (it wasn't Locki: oh nos!) to (once again) religion. The problem is how readily Silicon Knights sacrifices an engaging plot for an amorphous blob of a story too bloated with obscure references to pull the gamer in. I share Dyack's concern for establishing video games as a legitimate art medium, but the truth is any respectable critic from film, literature or (hell, why not?) music would have labeled Too Human's plot as a convoluted, pretentious, un-affecting mess.

Another important distinction needs attention called to it. Eternal darkness is truly interactive. The sanity meter pulls the player in during gameplay while the multifaceted yet intriguing and comprehensible plot (supplemented by surprisingly solid voice acting and above average script) keeps the player's interest during cut scenes. For a game whose central theme is the convergence of humanity with technology, Too Human consistently keeps the player at a cool distance with monotonous gameplay, a convoluted plot and piss poor voice acting. If the video game industry wishes to ever be considered art, immersion must come into play. ED immerses the player, TH does not.

Lastly, Too Human is BROKEN. The targetting system, the camera, the damage recognition system - for a game that rests solely on never ending battle sequences, these aspects of a game have to function properly. Anything less spells disaster. Too Human is that disaster.

SuperJay
09-10-2008, 12:53 PM
Huh. This is the most fun I've ever had playing a disaster. :)

I won't disagree with the points about monotony. Four levels is too few, IMO. But I don't think that singlehandedly ruins everything. Like I said elsewhere, this game is just too much fun to be so damned short. That's a good problem to have.

As for story and plot - I give fairly high marks in this area. Again, I just wish there was MORE of it. The reimagining of Norse mythology in a post-apocalyptic world where cybernetics and technology blur the line between science and magic is a nice break from the standard fare.

All in all, some of your points have merit (the camera and targeting systems definitely need improvement), but your review spends too much time wallowing in its own melodrama and hyberbole. If you'd tried harder to lift it above this quagmire of exaggeration, your statements would carry a bit more weight and likely resonate with many more readers. Good effort, though. I give it 6/10.

Vespasian
09-10-2008, 01:22 PM
In the battle between Eternal Darkness and Too Human, Eternal Darkness wins by TKO in round 1. I agree with you that ED was a far greater game for its time.

I've followed this game for around four years, since the first screenshots appeared for the 360 version, and obviously I think that the concept had a ton of potential, particularly the art design of some areas and the soundtrack interested me. But as much as I tried to bias myself toward Too Human and enjoy the game, I just found it monotonous and tedious for the reasons you mentioned. Hacking my way through hundreds of the same enemies just to get another minute of awkwardly done cutscene just wasn't entertaining for me.

Hey, at least we can hope for Too Human 2, right? Well...if sales pick up, that is.

Lykathea
09-11-2008, 02:37 PM
As Denis Dyack is happy to point out, Too Human is stuffed with references to Norse mythology and the video game industry. The game explores both implicitly and explicitly the relations between technology, society, and the individual man, and tackles high falutin' questions ranging from epistemology (it wasn't Locki: oh nos!) to (once again) religion. The problem is how readily Silicon Knights sacrifices an engaging plot for an amorphous blob of a story too bloated with obscure references to pull the gamer in. I share Dyack's concern for establishing video games as a legitimate art medium, but the truth is any respectable critic from film, literature or (hell, why not?) music would have labeled Too Human's plot as a convoluted, pretentious, un-affecting mess.

I disagree with the notion that TH's story is not compelling. Yes, the game does require you to do a degree of intellectual legwork that is not normal for the medium, but I don't think this makes it bad. For instance, the fact that Baldur must kill his own brother, is a fairly significant moment in the game and the same thing could be said with the unending torture of his wife in Helheim, the betrayal of the Aesir to Baldur among other things. These are emotionally charged moments that motivate the gameplay, sure the story is perhaps slightly esoteric (I have alluded to this previously) but everything is there that makes a compelling story, it just exists slightly below the surface.

Sentient Muffin
09-15-2008, 10:56 PM
The game is certainly not broken, but very imperfect. The placement and variant versions of enemies mix things up by making you alter your strategy.

I wish the story was more fleshed out, it seemed like it was over before I could catch any of the "messages" or "metaphors". Although I COULD tell that a human rebellion isn't too far off (going by various statments made by different NPC's). I got that much. :)