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View Full Version : My personal review of Too Human. 7.5/10



Ccloudff7
09-06-2008, 07:59 AM
Any other oppinions or input is greatly appreciated

One of the main things in which I believe makes Too Human a good RPG is the fact that armors and weapons drop constantly. It is a different style that is not seen very often. Most RPGs make armor and weapon drops from battles rare at best, and most of the time you only recieve new armors and equipment buy purchasing them from a store. However, I found it disappointing that for an RPG there are no curing items or stat increases in the form of holdable/usable items accessable on demand. Indeed healing item drops is an interesting idea, but they don't seem to drop as often as needed. It is also disappointing that the game forces you to play as a bio-engineer if you want any chance at all of curing status ailments, unless you happen to play an online game with one.

The realtime combat creates an added effect to the game giving it a nice action element to it, but it leaves a person wanting more strategy in the game. Most RPGs play out where the player has to use strategy and tactics to fight certain types of enemies and challenges, while Too Human basic strategy is timing dodges and moving often, or simply switching between attacking with melee or using ballistics. Don't get me wrong this type of gameplay is indeed fun but prolonged play time tends to lead the game to become boring in one sitting.

The various style of armor and customization is terrific, but you level up far to fast to pay it much mind or thought while you're leveling up. Once max combat is reached however, the benefits of such customization finally start to take effect. If Too Human extended the leveling a bit longer a player might have been able to get more used to armors rather then simply having it scraped a few levels later because it is no longer useful.

The scaling of enemy levels is also a nice idea to increase playablitiy, however it falls short where as there are certain classes in which basically do better overall in surviving just because of the inherent stats associated with the class.

Epic armor/items is also another great idea to increase playability and overall satisfaction, however, it seems to give the feeling that the designers hope for you to play the game till what seems to be the end of time just to get the pieces.

Some of the gameplay baffles me, such as the pointless destruction of objects which only seems to be useful for completing some quests for charms and nothing else. At first I believed them to be possible ways of dispatching enemies as some seem to exploded, but you can almost never seem to target them with ballistics when enemies are around, which leaves only attacking with melee an option. Which still leaves the majority of destructables useless in destroying.

Secret areas are a cool idea, although the majority of secret spots in the game simply require you to notice a randomly located elevator or different side path. The majority of secret areas seem to be disappointing as they just tend to give you more enemies to fight and the chance at getting a good item, which the chances don't seem to increase just because its considered a "secret area".

The ability to respawn after dieing is a good idea for allowing players of all skill levels to play the game with little penalty. However the game seems to be made to where dieing is a regular occurance for even the most skilled players, allowing only certain classes to have a higher probability of survival. Although at lower levels dieing doesn't seem to have much of a bad result but at further levels the penalty of armor and weapon degrades seem to be harse in some instances, in which if a player acquires a rare item such as epic or aesir armor, it comes with a ridiculous repair charge just for dieing once, to the point where you can almost never actually gain any money but rather just deplete it constantly.

All in all the game has a very high fun factor and I should be playing it for a while, for enjoyment and for the allure of the ever allusive epic item.
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XBL Gamertag - Ccloudff7

Kargion
09-09-2008, 11:53 AM
From reading your review i would think you would give it higher than a 7.5 but good review either way.

Ccloudff7
09-10-2008, 04:28 AM
i dont think 7.5 is a bad score, its just that im a BIG fan of RPGs and well as good as this game is this is the only RPG that I have ever played that gets me upset at times, so i didnt give it that high of a rating. also my perspective of a point system may be different ten yours.
How I see it:

10= perfect not one thing needs to be changed 9= awesome gave, missing a few things 8= very well built game, no major problems with the game 7= good game, but leaves you wanting more, some problems with the game

SuperJay
09-10-2008, 12:58 PM
Interesting review. Some worthwhile points are raised and I believe you scored fairly given your response to the game. The focus on RPG elements leaves some big questions unanswered, however. Given that TH is more "Diet RPG" than a full-fledged entry in the genre, you spend much time discussing the RPG elements without fitting them into a context that's more relevant to the game.

Overall, I give this review a 7/10. Some good points throughout, especially in regards to the inconsistency in itemization and class design. I'd have liked to see more exploration of the RPG elements that work in contrast to those that are found lacking, though.

Vespasian
09-10-2008, 01:25 PM
Overall, I give this review a 7/10. Some good points throughout, especially in regards to the inconsistency in itemization and class design. I'd have liked to see more exploration of the RPG elements that work in contrast to those that are found lacking, though.

I give this review of a review a 7.036/10.

iron
09-10-2008, 01:50 PM
Overall, I give this review a 7/10. Some good points throughout, especially in regards to the inconsistency in itemization and class design. I'd have liked to see more exploration of the RPG elements that work in contrast to those that are found lacking, though.I give this review of a review a 7.036/10.

i c wat u did thar. :rolleyes:

SuperJay
09-10-2008, 01:56 PM
That .036 makes all the difference. I'd like to thank my mom, my girlfriend, the Academy...

iron
09-10-2008, 02:02 PM
That .036 makes all the difference. I'd like to thank my mom, my girlfriend, the Academy...

You forgot "God" they always thank god in those idiotic speeches. :rolleyes:

SuperJay
09-10-2008, 04:24 PM
OH RIGHT. Cthulu does tend to get pretty pissed if his minions don't pay homage appropriately. HAIL THE EATER OF WORLDS

Vespasian
09-10-2008, 05:19 PM
http://josephhall.org/nqb2/media/cthulhu08.jpg

On a somewhat related note, all reviews of Too Human are now obsolete, as Yahtzee has posted his Zero Punctuation review.

And damn, it's one of his best. Just genius.

SuperJay
09-10-2008, 05:57 PM
ROFL, Vespasian, you're my hero for the day... that GIF is pure win.