View Full Version : So i've got a 50 human bio, now a 40 cybernetic one too.....
Socks
09-03-2008, 01:48 PM
And I really only made it because IMO the epic set armor for the cyber is a lot better than the human one, but the cybernetic bio IMO is just an inferior character. Can someone tell me what I should be putting my skills into? Right now I'm liking the skill that makes enemies turn on each + the cybernetic skill that makes additional effects occur more often but otherwise I'm lost.
I'm on the middle path.
Bashoomba
09-03-2008, 01:53 PM
I dont find minddle path cyber to be very effective choice IMO. My cyber bio is focusing on base dmg out put and stacking status effects. So ive invested a point or two into skuds *which at .5-ish % procs a CRAZY amount for me" and went down the right tree to pick up lightning. Then on the cyber tree im going to pick up the increased proc rate a mild decrease in spider time (even though the spider isnt exactly super useful). Your epic staff for cyber is best known for its proc rate and dmg base so it just adds to the proc'ing maddness. That being said i havnt had any problem solo'ing anything so far. Polarities are a laser rifle DOT away from death and everything else is either air juggled, slide killed, or air attacked.
at the end skill wise though remember 2h>1h in dmg so only put six in the 1h dmg skill on the right tree and max out the fist node in the middle :D
---air atk'ing ALOT with air finishers is a good way to build up combo meter fast to set at three combo until you need it for something important.
my two cents
--Bash--
Cyber Bio I would probably go left path.
EA_Cru_2002
09-04-2008, 08:22 AM
The Cybernetic skill where you increase the chances of status effects occurring upon weapon hit can be incredibly effective if you have the right status attacks. The epic weapon for Cyber Bio is a 2 hand staff that can cast Necrotize on the enemy. That's a ridiciously powerful attack where a pool of acid grows under an enemy and the thing will keep growing and growing as other enemies run into it.
You can also invest in the Skuld's ability where the enemy turns on each other. Not a lot of people realize that once the enemy is turned, eventually he will instantly die, so it's like an instant kill but better because he'll damage his teammates before he dies.
And things get even more crazy if you combine Charms, especially really good Epic Charms into the equation. I right now have the Epic Charm that creates a pink poison mist on the enemy that spreads to everyone around him and am working on the Gravitational Field, the fancy looking one that looks like a black hole that sucks up enemies into it and kills them instantly.
When I have that working, I have a Bio that when he attacks, is likely to invoke either 4 status attacks on the enemies, all of which either instantly kill every enemy around you or brings them down to less than 15% health in about a few seconds. And if you max out that Cyber ability that increases status attack chances, those things occur OFTEN. I'm talking about having them pop out several times during a battle.
I'll admit that this is an "END CHARACTER" build meaning that he needs to be level 50 and have the epic staff and 2 epic charms. Before you get those, you'll probably want to use a different spec build that's more appropriate. In that respect, I can see how a Human Bio is arguably better at this stage due to the better Ruiner and easier combo leveling. However with this build that I described, I personally think the Cyber Bio has the more devastating END CHARACTER build. Now you might argue, "But by that point, pretty much every character can dominate anyway so what's the point of killing a little faster?" and my retort is A) for a game like this, some people such as myself only care about the end character build and B) when they up the level cap for Too Human 2 and you import your character, don't you want that character to be as strong as possible? :D
P.S. If you want a really detailed explanation of my spec build which goes on for a few pages, go to the stickied topic, "Post your Bio build" or whatever.
It seems like a lot more people are pushing the Cyber BE Status build that I've been using for awhile now. I'm glad to see that not so many people are middle path lovers anymore as that build is just too eazy in my opinion.
EMTheory
09-04-2008, 06:00 PM
After spending a good amount of time at 50 I've found that Skuld's gets me killed too often to be useful. As soon as you turn a missile goblin he becomes a major liability because you are still hurt by the splash damage as he fires at enemies you are attacking. It seemed like pre-50 they did not do enough damage to make this a problem but once you max and they're shooting 6-8 missiles at a time you're toast. Just my opinion but I've respec'd and used those points elsewhere.
EA_Cru_2002
09-05-2008, 12:58 AM
That's a valid point. Also an enemy you turn can still slash at you. I've had it where they'll be slashing enemies right next to me and I'll get some of the damage. That being said, I personally think it's a worthwhile skill. In those cases, especially with the missile goblins, if I see that happen, I'll slide away from the group nearest to him as he'll likely target them. I'll hear a silo of missiles launch and look back and see where there used to be a group of enemies, here's just leftover explosions.
ldSlbuckeyelDsl
09-05-2008, 01:16 AM
My HumBioE is right path, which is what sets up for the epic set. 1H attack damage boost+Hero's Heart(melee speed)+Quick to Anger(combo mtr growth)= multi-functional bad-***.. My spider heals, only in proximity though(bummer), but the fact that it doesn't cost me combo points to heal and my ruiner is off-the-meatrack ridiculous is a welcome trade off. I have the Shaper of the Fjords equipped, w/ a +10% Hammer Damage added on, and I deal between 35 to 40 every swing. AND the battle cry boost all resistances and offensive stats, as well as clears negative status effects, just the thing to turn the tide of a tough scrap.. Just somethin to chew on..
Powered by vBulletin™ Version 4.1.3 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.