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View Full Version : Best Solo build in-game IMO



Devilskronic
09-02-2008, 09:40 PM
I have heard people say Human Bio is the best way to go. I disagree

I think a cyber bio is the best class in the game clearly.

If you spec the middle tree you should be perfectly fine to beat just about anything without dying at all. My take is 8-10-10-10-10-8 for your bio eng tree, and your cyber tree would be 5-6-6-6-10 along the right side of the tree. This would give you huge 2-hand damage(roughly 3500 dmg). In order to be unstoppable you would need exactly +100% total armor, +30% health, +60ish% to your weapon. The rest would be based on personal preference really. You could increase your spider duration by the max and have a rediculously long shield, or increase your status effect dmg + duration which would compliment the 2nd hand spec + the elite 2hander.

Now I think the +10% armor is more important than the +10% health, however i can definetly see where the Extra combo point + cheaper heals would be about an even trade off. But cyber wins it for me with the increased ruiner radius + spider duration.

Note: If you think the elite armor sucks factor in all the +1 to your skills. If you figure lvl 40-50 you get 1 skill point, and you would get +11 points in my spec, that would make you lvl 61. Combine that with two elite charms and thats +33 skill points. So elite armor can appear to have some ****ty bonuses but in reality they are ELITE.

Just my opinion on the best solo build in the game. The + percentages is a key layout for bio eng, i forgot to add +35% attack speed since 2handers are slow.

Saint
09-02-2008, 09:57 PM
I've had a similar build set up for awhile - I think almost everyone agrees, as far as regular tree goes, middle seems to be the most viable for a survival/solo type of build, and really almost anything else in general. But rather then buff the extra +10% in armor, i went w/ 10 in the Everflowing Source (+max spider deployment time) and the increased proc rate on weapons, in addition to the increased ammunition to all guns over on the left (thinking about respec'ing this though). It's all really subjective though, but I like your layout, good post =)

Devilskronic
09-02-2008, 10:07 PM
your probably right on the +10% to armor. if you have +90% armor you should be fine then, but yea i guess another approach would be to put more into your spider duration.


I still do not feel like guns with a bio engineer is worth it. You get absolutely no where near the ammount of combo points as you do with melee. So you would get hardly any heals and you wouldnt have the increased spider duration. So weapons + bio engineer sucks, which I had hoped they would make guns a little more fun in this game. I have both elite style guns/cannon and they dont compare to the crowd control of a 2hander. Maybe paired up with a defender, else wise i dont think so.


Side note: Is there a quicker method to getting your elite armor set? Iv only been able to get my two pieces off of full solo runs on ice forrest and world serpent. Would just going straight to the part before the boss be the best strategy? or do they drop less(both quality and quantity) if you do that?

Saint
09-02-2008, 10:16 PM
I hardly use my guns at all, really all the increase to ammo was for, is for boss fights - things like GARM, where you sidestep/roll/jump and spam grenades - hel for the few seconds she teleports, stage 1 of Hod, or the 2 'standing' stages of GRNDL. 2h Staff really is the way to go for most of the encounters, i was just testing out the ammo thing to see how it would help on boss fights, I have never respec'd so, first time I do i'll probably change that. As far as elite gear is concerned -- teleporting to a boss w/out gaining the tokens throughout the level ruins the loot. I tried this once on GRNDL, got a blue rifle and 2 pieces of bounty. Really the gear comes out of clearing the level (kind of tedious I know) and then finishing the boss off w/all the tokens collected in that level.

I've been lucky and gotten 5/7 set, although the past couple of days I haven't been able to find either the chest or the gloves! Most of the items I got from Helheim, the boots/helm were drops off GRNDL.

Edit: Btw, what charms do you use? I'm using the lvl 3 charm that has a chance to absorb damage (works all the time, I love it), and also the charm that procs the toxin pool. Its the same proc as my weapon, which seems to make it proc all the more often, great for an area effect damage radius.

Devilskronic
09-02-2008, 10:29 PM
I use the same charms lol. Guess we have basically the same character.

T.E.C.K.1
09-03-2008, 09:48 AM
dude ive been a human bio 50 for about 3 days, played total about 6 hours and all that ive found is the epic one handed hammer and the epic plasma rifle that looks like a nerf gun lol. ive played all the levels thru and havent gotten any epic drops yet! i usually play with my bro who is a lvl 50 commando so we do the levels pretty quick, whats your take on the bio skill tree? im middle right now and right side on the human tree, my ruiner is crazy. well i just wanted to know what you think i should change it too cuz i play with a commando and a defender all the time online.

Devilskronic
09-03-2008, 02:52 PM
I tried an experimental build last night. I still went with a 2hander but went +6 in regen 10 in 2hander 6 in 1hander, 4 on the mine, 10 on your battlecry and 10 on the lightning proc. Think that leaves 6 for fenrir. Needless to say the battlecry is amazingly usefull but your mine heal sucks so bad its not even funny.

So middle tree is the only tree for bio. Now it sucks your human cause im not to familiar with there side of the skill tree.

I found out that one of the best things for a bio engineer in this game is the combination of your 2handed elite staff(has a 5% necrosis proc which drops a huge pool of acid on the ground which instantly kills most enemies) and the skill in the cybernetic tree for + bonus proc to your items which i think caps at 5%?

So i stacked 10/10 on that skill plus my weapon and OMG its insane how overpowered it is. On battle arena's if it procs you stand behind it and let all the enemies run directly at you and they just keep charging and dieing In the pool of liquid. Best part is if you have a huge group of enemies you can keep bouncing around the pool of liquid and have absolutely no trouble killing anything.

Bashoomba
09-03-2008, 03:29 PM
I dissagree with the middle tree love :D. Im a right tree cyber bio, and i find the insane amount of status effect stacking that can be done more than makes up for what it lacks. The spider is terrible but thats points you can put somewhere else. The only useful thing about the middle tree to me is the spider, but even that is lack luster, on my human bio (before i made my cyber) i went middle path and never lost enough life solo or took enough dmg to warrant use of the spider or the battle cry. Maybe my dodgeing skills are just AWSOME (i dont think so though haha). I just find the crazy status affect love is much more useful. Just my thought thought

--Bash--

Saint
09-03-2008, 06:06 PM
Well, in general - what I find the spider has its most value is in co-op play. From 1-50 I level'd entirely co-op before beating the campaign solo. It's helpful in how you receive no damage, but also how no status effect lands on you. The biggest difference this makes to me is areas like in the Ice Forest when you come to that well that needs to be lowered by destroying generators. Surrounding it are some goblins, few polarity ones, a couple dark elf elites, some ballistic goblins, and then like 3-4 trolls with different status effects. One with ice, one with slow, a fire polarity one.. and another 'golden' one that does some crazy strong melee damage. Anyway, in a situation like that, its real nice to have immunity for short bursts, run through stuff and take out armor/hammer of the trolls and the ballistic goblins.

Honestly, my only perspective is from speculation and anecdotal evidence from the replies people on the forums have given me, i'll have to try out other builds to see for myself what I like best. I just have really enjoyed my bio engineer going down the middle tree.

Devilskronic
09-03-2008, 07:17 PM
Last night I tried a 2hander build along the left side of the bio engineer skill tree. Huge problem off the bat is your wasting 6 pts in 1hander + dmg(my equip doesnt have any +1hander dmg buffs and 3 pieces are elite so doesnt make sense to use 1hand).

So I went with a 2hander weapon with 10/10 in the battlecry with +2 added to it and 4/10 on the mine, 10/10 on the lightning. If the mine heal would decrease the cooldown aswell as GREATLY increase its heal, I think that the spider mine would be usefull. Unfortunately it really sucks and is completely useless.

Id even go further to wonder why you would put a skill like +increase chance to add lightning to your attacks on the 1hander tree, when 1 handers give increased chance to crit and two handers give an increase in proc rate. Think the +10% health should of been swapped with this one.

Needless to say I wasnt happy at all with the right side(besides the battlecry). I wish they could of made that battle cry a proc on the 2hander tree haha. Besides that battle cry im not a fan.

tep larson
09-03-2008, 08:15 PM
Middle Tree is the best co-op support tree paired with human right side. Here is my take on it.

The bio is a support character, we have -25% melee and ranged dmg, our dmg sucks compared to everyone else. Yes we can still kill, we have to to build combo meter, but our main goal is to support whoever else you are playing with.

Middle Tree Spider - The spider shield paired with human talent to lower cooldown by more than 30% means you can have a spider out every 2 mins. This shield owns, negates all damage coming in and status effects. It allows you play sloppy with a zerker. Here comes a nasty group with status effect mobs in it, oh well pop shield and just blow everything up. Using polarities as bombs against other mobs is awsome!

Middle Tree Heal - Huge heal that also clears status effects. I have not let a single partner die in over 20+ hours of co-op play. The heal is so good and it rids status effects.

Human Path - the human path right side is great for 2 reasons, reduced spider cool down (as stated above) and faster combo growth + a 4th level of combo and huge ruiner dmg. When I get to lvl 3 or 4 I can use those combos to do room clearing dmg with my ruiner. I always save combo lvl 1 and 2 for emergency heals

using these skills I have let no partners die yet and have all of 4 deaths on my character overall.

Middle Tree Human Right Path Bios are the ultimate support class. I love them.

Oh ya use hammers, big crowd control via knocking all enemies into the air. works real well when mobs are swarming your commando partner.

Aptos
09-03-2008, 10:03 PM
Pro Tips:

Only invest one point in your Sentient Weapon. I hardly ever use it (with the exception being the Helheim challenge room after Garm). Free up points for more relevant skills that are used more often, like spider cooldown and combo point generation (if you're human).

Also, if you're human, only put one point in your ruiner; you don't need the extra range.

tep larson
09-04-2008, 12:38 AM
Pro Tips:

Only invest one point in your Sentient Weapon. I hardly ever use it (with the exception being the Helheim challenge room after Garm). Free up points for more relevant skills that are used more often, like spider cooldown and combo point generation (if you're human).

Also, if you're human, only put one point in your ruiner; you don't need the extra range.


Very good tips here. Especially once you get 2 charms you will get 2 bonus points into the ruiner and spirit weapons. And then another point with the full bio set.

bansin
09-04-2008, 04:14 AM
Middle Tree is the best co-op support tree paired with human right side. Here is my take on it.

The bio is a support character, we have -25% melee and ranged dmg, our dmg sucks compared to everyone else. Yes we can still kill, we have to to build combo meter, but our main goal is to support whoever else you are playing with.


Not to nit-pick but BE have only a -15% ranged damage. We deal -25% melee and have -25% to resist values.

BoThor55on
09-04-2008, 04:15 AM
your probably right on the +10% to armor. if you have +90% armor you should be fine then, but yea i guess another approach would be to put more into your spider duration.


I still do not feel like guns with a bio engineer is worth it. You get absolutely no where near the ammount of combo points as you do with melee. So you would get hardly any heals and you wouldnt have the increased spider duration. So weapons + bio engineer sucks, which I had hoped they would make guns a little more fun in this game. I have both elite style guns/cannon and they dont compare to the crowd control of a 2hander. Maybe paired up with a defender, else wise i dont think so.


Side note: Is there a quicker method to getting your elite armor set? Iv only been able to get my two pieces off of full solo runs on ice forrest and world serpent. Would just going straight to the part before the boss be the best strategy? or do they drop less(both quality and quantity) if you do that?

As a human Bio, I only use my rifle to up my combo count during the last few enemies in a mob

Jedted
09-04-2008, 04:55 AM
I have heard people say Human Bio is the best way to go. I disagree

I think a cyber bio is the best class in the game clearly.

If you spec the middle tree you should be perfectly fine to beat just about anything without dying at all. My take is 8-10-10-10-10-8 for your bio eng tree, and your cyber tree would be 5-6-6-6-10 along the right side of the tree. This would give you huge 2-hand damage(roughly 3500 dmg). In order to be unstoppable you would need exactly +100% total armor, +30% health, +60ish% to your weapon. The rest would be based on personal preference really. You could increase your spider duration by the max and have a rediculously long shield, or increase your status effect dmg + duration which would compliment the 2nd hand spec + the elite 2hander.


This is pretty much the same build i have on my Engineer, except i've spected the left side of the cyber tree so i have more ammo and longer range. I also put 7 points into my runier just for easy room clearing.

Devilskronic
09-04-2008, 10:09 AM
Good advice on the skill tree. It is pretty useless to have more than one point in it.

I still dont find much use for a gun in this game unless your commando. Maybe for trolls you cant mount, or the first boss in hel.

Last night I also completed the damage absorbing elite charm. Have to get this, its just cool to have all the dmg blocked half the time. Also got a sweet charm that converts damage done to your enemy to health...anyone complete this and know if its any good? Also how good is the charm that gives u the power of 1000 hammers.

Zeus
09-04-2008, 10:20 AM
Unfortunately, the max for + to all skills is +17. Found this out in the general discussion.

K1RB
09-04-2008, 11:39 AM
I dissagree with the middle tree love :D. Im a right tree cyber bio, and i find the insane amount of status effect stacking that can be done more than makes up for what it lacks. The spider is terrible but thats points you can put somewhere else. The only useful thing about the middle tree to me is the spider, but even that is lack luster, on my human bio (before i made my cyber) i went middle path and never lost enough life solo or took enough dmg to warrant use of the spider or the battle cry. Maybe my dodgeing skills are just AWSOME (i dont think so though haha). I just find the crazy status affect love is much more useful. Just my thought thought

--Bash--


I have to agree, I've been a right tree cyber bio since about 3-4 days after the game came out and the only problem I have with it is that I can't recast my battle cry to clear status effects if I all ready have it up. I'm all about status effects (apart from skuld's embrace, not a huge fan of that one). I have the epic 2h staff with necrotize, as well as an epic charm for necrotize (wep + armor) and also an epic charm of blight (wep + armor). Blight is great cuz you can close in with some ranged (or if they are hitting you with ranged) and I usually have it proc and it starts to weaken all the enemies that are clustered. The random necrotize pools are HUGE damage and can just stop every mob in their tracks, it pretty much becomes an impassable wall. I got bored playing the middle path, so easy its ludacris, you have to do something terribly wrong to die while specced like that. Of course, you can still get unlucky and just get randomly killed by about 30 missles but thats about the only way I die while im specced down the right tree. The spider heal, not great, but still helps out, you just have to get used to useing it. I used to get angry at it because I'd use it and nothing would happen but once you play around with you, you'll get to see how its used. You can't wait until you're at 1/4 health to pop out the spider, its not the battle cry heal by a long shot.

Myspacemeh
09-04-2008, 11:47 AM
Also got a sweet charm that converts damage done to your enemy to health...anyone complete this and know if its any good?


I completed that charm, but I couldn't find it useful at all, I'm currently working on the one that pulls enemies to you "killing them outright." Hopefully I have better luck with that one.

CEAF
09-04-2008, 12:52 PM
graviton pulse, necrotize and skein of ablation are by far the top 3 charms for a bioE, especially a cyber one with the proc increase

Devilskronic
09-04-2008, 01:24 PM
I have to say that one does sound like a lot more fun. Im wondering if this one that says "Knock your enemies back with the force of 1000 hammers" as its status effect is any good at all?

Wildkarde
09-04-2008, 04:07 PM
Also got a sweet charm that converts damage done to your enemy to health...anyone complete this and know if its any good? Also how good is the charm that gives u the power of 1000 hammers.



I use this and the ablative shield one. It works really well for me. With these two charms and the set staff, I am able to tank, heal myself, and trigger lightning and necrotize A LOT. The graviton pulse should be cool too, but I like being able to stand in the middle and fight the hordes.

Devilskronic
09-04-2008, 04:57 PM
anyone unlock the charm thats status effect is the chance on attack to make the enemy weak to critical strikes? If so does it make a huge difference or is it more of a champion/zerker charm? Just dont want to kill 6000 mobs with 20 hit for nothing.

Hughjeffenkok29
09-06-2008, 01:21 PM
I am a cyber bio and I have no problems in solo or co-op with 8/8 Idunns Touch, 10/10 2-hand damage, Spider shield, Idunn's Favor, and the health bonus, But only 3/10 in Fenrir, I use epic charms so it is like having 5/10 in it anyways and anything more than that is just redundant

Now for the cyber tree I use 2/5 in Augmented Musculature, 6/10 in the slide damage bonus, 6/10 in ruiner radius, 10/10 in status effect damage, 10/10 spider duration, and 10/10 in the armor bonus

Now like I said before I use epic charms (gravity and toxic pool weapon/armor version) along with my epic 2h staff which makes me see that toxic pool every single fight as well as a bonus 2 points to all my skills and I have no problem in solo and my friends I play co-op with are astounded at how well I can hold my own