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View Full Version : Best path to take?



Crag15
08-27-2008, 06:01 PM
I'm wondering which path is the best to take as I don't want to just sit back and be a medic with a weak weapon like on most games. I want to be a medic but I want some action too. What do you think?

KahLriK
08-27-2008, 06:19 PM
My personal opinion? Right.

Though center is looking FAR better right now, considering after playing right for a bit I noticed that healing was actually mostly done by health orbs, and the spider wasn't too amazing, but the bonus health from center combined with the fact that the spider actually lets you IGNORE damage will probably end up better.

Plus 2h weapons, obviously, hit harder than one hand weapons.

Purple Gryphon
08-27-2008, 06:22 PM
I took the right path and I am thinking that my middle human bio will be the better one for survivability. The spider recharge takes too long to be a good heal. The middle paths shield, health, and battlecry will be better. Plus you get 2-h weapons boost. Plus I am ready for those stupid polarities... :lol: Not really.

AerialAlch
08-27-2008, 08:03 PM
If you want survivability, middle path.
If you want damage dealing and don't mind dying, choose the right, though you should probably put some points in the middle first node since usually 2 handed>1 handed, but that depends on your style.
However, I don't really see a point in having a damage dealing BioE, since you can always choose any of the other classes (excluding Defender) for that, unless you NEED some minor healing at the cost of lots of power stats.

samuraiwahoo
08-27-2008, 08:58 PM
IMO the right path is better served as Human alignment. I found the right path is more Combo meter dependent. The battlecry in the right path is outstanding. The spider heal is nice for one person and it could be nice if the partner is in the blast radius. The blast radius does act as a tiny ruiner knocking foes down. Human path will give you a cool down bonus if you choose and one could add blast radius increases for the spider heal and cool down bonuses also.

If you are looking for damage dealing. The right path is for you, but it will take some work with runes to really make the spider effective. The middle path will make you a meditank, it work well with either human or cyber. The left path is another good choice. Quick heals and damaging spider is always a good thing and you could spend points in either single or 2handed weps.

I was a right path Cyber and it just did not work out. It was too combo meter dependent for my taste. I did a respec to my playstyle and I have found the middle path is outstanding as a cyber.

K1RB
08-28-2008, 12:36 PM
I play the right path as a cyber and have no problems though I did level up playing the middle path. Personally, I got sick of the middle path, it just got a little too boring for me. My melee wasn't what I wanted it to be and it kinda seemed like I was just going through the motions. The right path makes you stay on your toes a little more and you can definatley dish out damage with the best of em especially when you start proccing some necrotize pools everywhere (btw I use 2h weps, you can see my build here (http://www.toohuman.net/forum/viewtopic.php?f=14&t=15)). If I'm playing solo, I have no problem putting up a battle cry when I want or keeping my combo meter at a relatively high count. In co-op, it's usually more me and my brother just plowing through guys since we can cause massive melee damage.

I personally think you can go any path you wish it all depends on how you play. Once you figure out what skills you like best and which ones compliment your playstyle best, you can make your own build specialized for you.

Tancred
08-28-2008, 11:38 PM
I use the middle path. I like the 2hd weapons focus and the heals. With a good 2hd staff I get alot of combos, Ruiners and heals.

pwnz you hard
08-29-2008, 12:36 AM
I would say middle. I have a lvl 50 middle path bio and i totally love him. The left path is...yea. The right path is good for damage dealing, but if you wanna do damage go be something else. And the middle path is sweet. I've played for almost 40 hours and have under 70 deaths thanks to the spider and awesome healing battle cry :D

Bashoomba
09-02-2008, 02:15 PM
Im found of the right path and cyber. The combo meter problem dosnt really exist for me as i come form an air champ so i live and die by air atks and finishers. which during a confrontation can easily get you in the 2-3 combo point range. that gives you more than enough through combat for a useful battle cry and an emergancy finisher. My issue with the middle path is this. I have a between lvl30-50 character of each class and at this point in playing if i die it is because and only because of a assult goblin DESTRUCTION. Which rarely happens to me outside of some anoying spots in Hel. That being said a bio that focuses on healing has a battle cry and spider i NEVER need in my co-op team, especially since there are no bad effects from death at this point. Now when more co-op slots become available i can see healer specs becoming very nice, considering the scaling of monsters that will occur. but until, that happens i feel that melee dmg and status effect spreading focused bios are much more useful. And if you co-op a lot with people that cant stay alive, you best find some better players ;), because as any class it is not hard to solo ever level with little to no deaths ( we all make mistakes and get faceplanted :D). And death count doesnt include random missle deaths due to spawns of like 5-8 missle gobs all shooting in a spaced manner so you can roll avoid one to get one shoted by the other 20 million missiles haha :D.

*can anyone tell i hate missle goblin heavy spawns in hel?*

2h over 1h is a mute point, any right path bio is 6 points req in one handers and 8-10 in 2hs. You just have to bite the bullet and sac 6 points to get on down your tree :D
--Bash--

Sentient Muffin
09-02-2008, 07:31 PM
Am I the ONLY Bio in the World that uses the Left Path? :cry: