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» February 23, 2010 |
THREE NEW VETERANS ADDED
I would like to announce our newest class of veterans.
Congrats to
General Twigums
Laxfish
Subhuman
You can say hello again here.
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» February 6, 2010 |
Congratulations Axeman and Daniel
Check out the brand new designs that were selected.

They have been co-selected as the SK swag contest winners.
Axeman won for his great recreations of the TH class and alignment symbols. Daniel's awesome guns and sword creation was also too cool to pass up.
I would like to thank Denis and SK for sponsoring this unique fan contest and providing some cool prizes. The winners will not only get their designs added to the awesome selection on SK cafepress store. But they will also recieve three (3) shirts of their choice.
We hope to get their designs finalized in the next week and I will update you all when you can view their selections at the storefront.
Continue to see the great work that got them the win and leave your comments.
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» February 6, 2010 |
GAMING KNIGHTS ARE BACK
Sunday: "Start the week off right"
Too Human
Monday: "Midnight Rider Monday"
L4D2
Tuesday: "Killing with Claptrap"
Borderlands
Wednesday: "Something old/Something new"
Dust off older titles to show them some love (Red Faction, Castle Crashers, Sacred 2, ...)
-or-
Play yesterday's new releases (Bioshock 2, AvP 2, etc)
Thursday: "Thursday night at the races"
Burnout Paradise and Forza 3
Friday: "Friday night shooters"
COD, L4D, Halo, Borderlands, BF:1943, etc...
Whatever people want to play as long as it involves killing stuff
Saturday: "CoD or PS3"
Modern Warfare 1 or 2
-or-
Break out your favorites on that other system. (Uncharted, Demon's Souls)
You can set up groups here.
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» January 4, 2010 |
Very nice Too Human Custom Car now in Forza 3
Forum member Platinum just popped up with some pics of his gorgeous Too Human and Silicon Knights inspired custom Car for Forza 3, which was made (of course, but impressively) using the in-game logo editor. Apparently you can buy one for yourself from his in-game store. Just check out the forums for details if you want one.
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» December 16, 2009 |
Examining the Still Pending SK vs. Epic Unreal Engine 3 lawsuit
So, I've been reading through the UE3 lawsuit papers, regarding the trial between SK and Epic Games. So, Silicon Knights is suing Epic for essentially, breach of contract, having and fraudulently selling SK a license to an engine by means of promising features and performance from the engine that Epic not only didn't implement until as late as 2008 (two years after most UE3 licensed games were scheduled to originally hit the market), but features that to this day, seemingly still have not been implemented.
Here's a short list of features that have allegedly forced SK to have to build their own game engine (the Silicon Knights Engine) and abandon UE3. And to be honest, not only does it sound like SK has a case, I think it sounds like they have a some serious smoking guns. Check out a partial list below, and check out the forums for much more info:
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- Promised both Indoor and Outdoor Terrain, did not deliver Outdoor terrain
- Promised Fully dynamic Lighting, did not deliver. Most lighting in UE3 has to be pre-baked before loading the level
- Amount of characters (promised 40-50, delivered 8-10)
- Promised 4 player online co-op, did not deliver
- Promised 30 fps with more than 30 characters on-screen, did not deliver
- Promised streaming software, did not deliver
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Anyone who's played Too Human no doubt understands how these issue probably would have crippled the development of Too Human. Add to this, that SK also apparently had to renegotiate less favorable terms with publishing partners for Too Human, and apparently even almost went out of business due to these issues. I think things are becoming clearer.

Please join us in the forums to discuss, and for further details and info on the issue.
- theALLSeeingEYE
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» December 16, 2009 |
Silicon Knights helping with Darksiders development?

That's right, that Darksiders, the THQ published one that looks like a pretty fricken cool mix of action, with a mature take on Zelda, and is based on the four horsemen of the apocalypse.
I missed this, but apparently another resume leaked by another former SK employee (now employed at Rockstar Vancouver) had an interesting note on his resume. at least according to this article on site Split screen.
This would be in-line with a tip I received from member Refurs, the Unseen64 editor who also tipped me off about the concept art for unreleased SK game 'the Box'.
Anyways, what do you think? Join us in the forums to discuss.
- theALLseeingeye
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» December 15, 2009 |
Denis' Top 11 Favorite Games
The ever Purple Gryph seems to have found found an article regarding, and detailing Denis Dyack's Top 11 favorite games. Check out the list here:
1. Empire: Wargame of the Century
2. Resident Evil 2
3. Eve Online
4. Archon
5. Doom
6. Super Mario 64
7. Ultima III
8. Samurai Shodown 2
9. Defender
10. Total Annihilation
11. Heroes of Might and Magic III

Also, please do check out the actual article, along with quotes regarding each game, at the link here. Or Join us in the forums to to let us know what you think here.
- theALLseeingEYE
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» December 5, 2009 |
First Images and info of SK Horror game 'The Box' leak?
I've just received a tip from forum member, and Unseen64 editor Refurs, that some unheard of info and pics on what is apparently the rumored SK horror title 'the Crucible: Evil Within', otherwise known as 'the Box' have appeared on his site.
You can check out the article here:
There is also an interesting description of the title:
Quote:
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“An open free-roaming action horror game where the player undertakes a terrorizing journey of suspense, fear, power and discovery, and where every decision has multiple consequences… Uncover an ancient chest with unimaginable power that seduces you into evil, sin and corruption.”
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Also in the article, are some rather interesting images, such as the one below.

Please join us in the forums for more info and more screenshots.
- theALLseeingEYE
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» November 30, 2009 |
Rumored SK game 'the Box' appears again, on resume
A bit of a refresher, for a couple years, its been rumored that Silicon Knights is or had been working on a new Horror game to be published by Sega. Titles for this rumored game such as 'the Box', 'the Crucible', 'The Gift', 'the Sacrement', had appeared on a survey passed around by Sega a few years back.
Now, the game has reappeared, on the resume of a former Silicon Knights employee, by the name of Zhang Shao-yong. On his resume, he lists having worked on: "Too Human, and The Box (Xbox and PS3)," on which he helped shape visual effects for "explosions, smoke, water, fire, weather and so on."
The article on CVG can be seen here. Also, you can view the translated resume here. Note that his SK credits are from "June 2005-April 2008". There had been previous rumors that the Sega SK project was having publisher troubles, so its anyone's guess whether the project is still rolling.
Anyways, join us in the forums for some speculation chatter.

- theALLseeingEYE
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» November 29, 2009 |
Denis discusses the Ontario Game Industry Climate/ Layoffs
An interesting interview with sir Dyack regarding the incredible amount of layoffs seen within the industry recently, SK's ability to endure in an unusual fashion (around 20 years now!), and UBISOFT moving into Toronto Ontario is up on Gameindustry.biz. Check the interview out here.
Quote:
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"What that means for us is we're really excited because we're going to be able to come out, and the industry is going to rebound and grow, and we'll be one of probably five companies in the world that has any serious business beyond ten years,"
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Quote:
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"It's a win-win for developers here with companies like Ubisoft, to see Silicon Knights grow and Digital Extremes grow. We'll only make a more fertile ground for us. You don't lose people because big companies come in, you lose people because you're not doing a good job managing those people that come in."
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Please join us in the forums to discuss

- theALLseeingEYE
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» November 26, 2009 |
Criticosm - Critiquing the Critics
I've had an idea for a website in my mind for a few years now. I called it, critiquing the critics. Basically, it was to lay criticism back at game critics for much of the poorly considered, ignorant articles they've written , and call them out on it. Of course it would also be to praise those who do a great job. But looks like someone's already gotten to it first.
Called 'Criticosm', its just that, a site to write reviews on reviewers, and reviewers reviews . If that sounds interesting, check it out, and lay down some truth for others to read if you're so inclined.
Also, check out the Too Human section while you at it. Looks like its been appropriately busy these days, after all, Too Human took the brunt of some of the worst cases of reviewer bias I'd ever seen. Check it out here, then join us in the forums for discussion if you are interested.

- theALLseeingEYE
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» November 25, 2009 |
Interactive Ontario SK Profile
I thought some of you might be interested to take a peek at this. Its a profile page put up recently for Silicon Knights, on a website called Interactive Ontario. Check out the SK page here
also, take a gander at the SK team below, which currently accounts for a very impressive 160 well taken care of employees. How many faces can you recognize?

- the ALLseeingEYE
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» November 23, 2009 |
Denis discusses Used Game Sales
Just in case anyone has missed the discussion. Senior Dyack has an interesting interview regarding his distaste for the prolific manner of big business used game sales (i.e. Gamestop, EB Games) over on Gamingunion.net.
Quote:
GamingUnion.net: So, plain and simple, you're not selling software that's outlined as a lifetime or more worth of experiencing that software?
Dyack: I think the problem is the shelve lives are very short, and it's not like something is being traded in six months later or eight months later or a couple years later, these are things that are traded and turned around within two or three days, and they're promoted in that way. Then what happens, instead of selling say 200,000 copies your first day, you end selling 50,000, but then Company X will sell that eight more times and they'll make - even though it's at a discounted price - instead of paying a royalty to the people that actually made it, they'll make 100% of that even at the discounted price, and they'll make more money.
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Exclusive Denis Dyack Interview: Part 1, Part 2
Please join the discussion in the forums, if you haven't already.

- theALLseeingEYE
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